Dwarf Fortress

Dwarf Fortress

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Tags: mod, glue, reactions
File Size
Posted
Updated
1.770 MB
19 Jan @ 7:33am
25 Jul @ 6:43am
5 Change Notes ( view )

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Glue

In 1 collection by niemst
Niemsts mods
33 items
Description
Glue

TL;DR

Add new set of materials and reactions to make glue from various sources.


Check my other mods


Introduction

This is a just a resource mod. It adds new set of materials and reactions to make glue.
It does not adds any other content that uses the glue further. It is expected to be used as a dependency for other mods.




Detailed Content

Glues

  • Animal glue - medium strength, animal origin. Can be made from bones, skin, horns, hoofs.
  • Starch glue - small strength, plant origin. Can be made from various plants
  • Oil glue - medium strength, water resistant, plant origin. Can be made from various plants.
  • Bark glue - (aka Tannin glue) medium strength, water resistant, plant origin. Can be made from various plants. Mostly wood.
  • Resin glue - strong strength, water resistant, plant origin. Can be made from various plants.
  • Rubber glue - strong strength, water resistant, plant origin. Can be made from few trees.

The glues differs a little with theirs properties etc.

The glue can be made in soap workshop.

Depending on race (Entity) some glues can or can't be made (like animal glue will not be available for elves).

As many glues require water, I would recommend to use Give me water but it is not mandatory as dwarf still can get water from wells/rivers etc. Sometimes that requires manual innervation like setup pond. So that mod is just to make easier to manage water.




Design Decisions and Remarks

I decided to use Soap workshop for making glues. As it is one of less used workshops. Same with the soap making skill. And making soap and glue is 'close' enough imho.
Despite having ability to make glue directly from plants I also added making them from flour or oils just to make this mod more compatible with other mods, so if new plant is added even if itself is not altered to create a glue the oil from it can be used as long as is marked as oil (see base resources mod)

Using the glues
If you would like to use the glues in your mod as a dependency, you can use the following code:
in the into.txt file add:
[REQUIRES_ID:niemst_base_resources] [REQUIRES_ID:niemst_glue]

if you would like use a glue in your mod as a reagent, you can use the following code:
[REAGENT:glue:150:LIQUID_MISC:NONE:INORGANIC:NONE] [REACTION_CLASS:glue] [REAGENT:glue container:1:NONE:NONE:NONE:NONE] [CONTAINS:glue] [PRESERVE_REAGENT] [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]

Creating a mod with new plants etc allowing to make the glues
I decided to relay on the MATERIAL_REACTION_PRODUCT:glue
[PLANT:STICKY_PLANT] ... [USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE] [MATERIAL_REACTION_PRODUCT:glue:INORGANIC:STARCH_GLUE]
or
[PLANT:NEW_RESIN_REACH_TREE] [USE_MATERIAL_TEMPLATE:WOOD:WOOD_TEMPLATE] [MATERIAL_REACTION_PRODUCT:glue:INORGANIC:RESIN_GLUE]

Properties of glue

Some glues can cause syndromes.
You can also relay on fallowing REACTION_CLASS

  • glue - this is a glue (any glue have this reaction class)
  • strong glue or medium glue or weak glue - allows to determine the strength of the glue. Please note that strong glue is also considered as medium glue and so on.
  • water resistant glue and alcohol resistant glue - allows to determine if the glue is safe with some solvents.


Issues

No known issues.

Compatibility

This mod should be compatible with most other mods. It does not remove any existing objects, instead adding new reactions and materials. It select some plants and enriches them with additional tags - so use it after nay mod removing and re-adding plants.

Updates

  • 1.00 - Initial release
  • 1.03 - fixing ENTITY to SELECT_ENTITY
Preview image is DALL-E 3 generated

LICENSE: Creative Commons - CC BY 4.0 License
As I encourage you as a moder to use this mod as a base for your own creations: If at any point this mod is abandoned, please feel free to copy its content and incorporate it into your mod or create a redux of it
2 Comments
niemst  [author] 6 Feb @ 8:52am 
Thx, good idea I will check if that that is somehow possible
Theneoseraphim 6 Feb @ 12:43am 
I can see glue traps being used with this. A cage trap built on top of glue to allow catching of creatures normally trap avoiding.