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I put in a fix for the Zoanthrope/ Doom of Malan'tai. The issue is due that restructuring I'm implementing.
I can look into Prometheans, no sol'n yet. I doubt I'm modifying them, but I will look.
Yeah I also dislike the 100 turn cooldown solution. It's a consequence of the *.ext format I committed to when I started the Worthy. Basically, I cannot change the default abilities via ext, but I can put them on cool down. Once Chaos basic Worthy is done (11/11 factions) I plan to make an xml version which can simply modify the base abilities. It won't be as compatible, but it will be cleaner.
Again, thank you for the comments, sorry for the zoanthrope issue!
I have a few suggestions that could be better to approach this (just trying to be helpful here, i don't exactly know what can and can't be done through modding):
- Instead of making abilities for AI invisible and putting original ones on cooldown as it is now, can the new AI ones be shown and the originals invisible?
- Another suggestion is to change how some of original abilities work so they are unavailable (grayed out) and only available when certain conditions are met. For example, mentioned Warp Blast and Warp Lance are grayed out all the time until there is a valid target for them. Can that mechanic be used for other abilities to make AI use those abilities better?
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My July 2 update was less compatible with pre-July save games than I anticipated. I have reverted to last week's version.
The July update will still be coming through, I'll just wait July 13th to distribute the latest and greatest.
So, either finish any matches by the 13th, or copy the current version of the mod into your mod directory. Thanks!
DataManager.hpp100 class gladius::world:action:Action &_cdecl proxy::core::DataManager< class
gladius: world:action: Action>«get(const class std::basic_string < char struct std.:char_traits< char›,class std:allocator<char> > &,bool) const:
*Units/Eldar/Ranger/WorthyEldar/Ai_release" does not exist.
Would you like to me revert all the mods so you can continue your match? I don't mind, it's simple to do on my end.
Updates to my mods involve changing actions, which will crash old saves. So, unless you are willing to lose your modded save... either finish any game you have the Worthy Eldar in or back-up the current mod files for your own use!