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Sora Shibaren
   
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File Size
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Updated
33.852 MB
19 Jan @ 6:06pm
24 Jan @ 9:20pm
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Sora Shibaren

In 1 collection by Gryyi
Aetherbound Characters
10 items
Description
Sora Explodes into battle!
This spunky shrine mage is excited to show off her flashy firework magic to wow her friends and foes!
Sora is a long range zoner with a float mechanic!
Her attacks are strong and cover large areas, but have long animations and slow startups meaning she is vulnerable to attacks and pressure.
Unique Mechanic - Float Meter
While airborne, you can hold UP to float, this will drain meter which recharges while on the ground.

Light Attacks - Staff of Light
Sora weilds her trusty staff of light to do multi-hitting twirling staff attacks, inspired by Palutena.

Air Attacks - Spellcasting
Sora's air moves all have large disjointed hitboxes, and she gives herself momentum in the opposite direction when
using air moves.
Heavy Attacks - Spellcasting
Sora's heavy attacks cast slow but powerful spells to secure stocks, the EX versions have increased range and power!

Neutral Special - Charge Shot
A simple charge shot, similar to samus but gives momemtum like mewtwo's shadow ball when used.

Side Special - Forward Firework
Throw a firework that detonates when the special button is released, similar to zelda's Djins fire.

Up Special - Roaming Light
This move is similar to PK Thunder, EX allows you to instantly use the move as if you hit yourself.

Down Special - Rising Firework
While grounded you plant a firework that will rise and explode when hit by a foe or down special is used again (Similar to isabelle's loid), while airborne you instead drop a firework like a bomb!

Sheild Special - Blinding Flash
Drop your guard to release a bright light that will stun nearby foes.

Ultimate - SUPER MEGA POWERFUL ULTRA SPELL
Attempt to cast the super mega powerful ultra spell, but Sora hasn't got this one down just yet, so she may mess it up and fling herself forward dealing damage!

Like other Aetherbound Characters, Sora has unique mechanics!

EX MOVES:
Hold taunt while doing an attack or special move to use 50% ultra meter to do an empowered move!

AIR DASH:
Airdodge is instead a powerful airdash with a startup delay, this disables wavedashing.

METER SHEILD:
By blocking attacks you will charge a bit of meter.

HIT CANCEL:
When landing an attack you have reduced end lag, allowing for combos!

GROUND BOUNCE:
Landing a spike on an airbourne opponent will bounce them off the stage and back into the air!

INTIAL DASH:
Dash is slightly delayed but gives a burst of speed that can carry into attacks!
6 Comments
Gryyi  [author] 21 Jan @ 12:20am 
Thank you
RockEmblem 20 Jan @ 9:49am 
lovely shiba
Gryyi  [author] 20 Jan @ 2:29am 
. . . I'll take it
Erans  [developer] 19 Jan @ 11:44pm 
She's floofy and adorable enough to earn the title of feline in my eyes :OPWS_Jeanne:
Gryyi  [author] 19 Jan @ 11:02pm 
CAT!?
Erans  [developer] 19 Jan @ 6:27pm 
le magic cat!