Total War: WARHAMMER III

Total War: WARHAMMER III

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Shunraiki's Cathay Unit Pack
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Tags: mod
File Size
Posted
Updated
255.162 MB
19 Jan @ 8:54pm
17 Jul @ 6:38am
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Shunraiki's Cathay Unit Pack

Description
Hi to all!
This mod adds 1 new landmark in Nan-Gau, 3 new RoRs and 6 new units for Cathay, which are designed to fill some missing gaps in vanilla game roster(lack of anti-infantry, tier 4 skirmishers etc). These units are considered as a special forces recruitable from various landmarks and are designed to be a bit stronger than similar units from the same tier. In other hand they have campaign caps, which should balance their a bit higher stats.

List of new units:
- Wardens of the Ivory Road(Jade Warriors RoR)
- Crimson Cloud Uhlans(Jade Lancers RoR)
- The Silver Flurry(Sky-Junk RoR)
- Katana Samurai - recruitable from tier 3-5 Fu-Chow port
- Matchlock Samurai - recruitable from 3-5 Fu-Chow port
- The Grey Watch(Bow & Glaive) - recruitable from Temple of Two Moons(Wei-Jin)
- Temple Guard(Glaive Cavalry) - recruitable from Temple of Two Moons(Wei-Jin)
- Heralds of the Burning Winds - recruitable from Phoenix Temple(Fu Hung)
- The Copper Suns(Grand Cannon) - recruitable from Nan-Gau Powder Workshop(new landmark)

English is not my native language, so if you notice errors in the names/description of units or mod's description feel free to point it out in the comments.

Known Issues:
- Weird 3d porthole of Temple Guard unit

Not intended to be used with SFO/Radious or other big overhaul mods, abilities and unit stats balanced around vanilla game.

Credits:
Thanks to Ole for creating AssetEditor
Thanks to Frodo for creating RPFM
Thanks to community from Da Modding Den discord server and OnlyTrueWK in particular for feedback and constructive suggestions on how to balance and improve this mod.
Thanks to Stephane.f.david for creating Cathay Resources Pack ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2879683792&searchtext=cathay+resources )
Thanks to Orendiz for creating Nippon Cathay Faction Reskin and giving permission to use assets from this mod by other modders.
Thanks to Blecco for letting me use achemist texture from his/her mod.
Thanks to 金花, Alex Zhao, Overlord for letting me use guandao unit category icon from their [GLF] Unit Expansion mod
Some backgrounds of my unit cards were made using some backgrounds from Akercrombie's "Special Unit Cards" mod as reference and inspiration sourse.

If you are a modder you are free to use assets from my mod, don't need to ask my permission(except the ones that I took from other modders), will be nice if you credit me on your mod's page.
I'm not planning to make any submods but if someone willing to do it they can do it without asking my permission.
47 Comments
Shunraiki  [author] 17 Jul @ 6:39am 
@gongoozler mod updated
Shunraiki  [author] 15 Jul @ 4:58am 
@gongoozler I use cth_jade_warrior_head_03/04.rigid_model_v2 from base game for my wardens unit but with different skin, Cathay Reskin By Storeslem probably overrides this files and it causes issues. I can fix this conflict by duplicating CA models with different name for my units tomorrow when I return home
gongoozler 15 Jul @ 3:53am 
Found them, so cth_jade_warrior_head_03/04/05.rigid_model_v2 would cause conflicts with your mod.
gongoozler 15 Jul @ 12:25am 
I found the issue, one of the variantmodels from Cathay Reskin By Storeslem is causing this conflict, but I haven't found the problematic one yet.
Shunraiki  [author] 14 Jul @ 4:56pm 
@gongoozler Hi! Everything works fine for me when my mod and Tabletop Reskin launched together, no issues. Try to disable all mods except from this one and Tabletop Reskin For Cathay and check if the problem remains.
gongoozler 14 Jul @ 12:40pm 
Hi, I am using Tabletop Reskin For Cathay,and I found the helmet skin of Wardens of the Ivory Road is wrecked, is there any way to fix it?
Isopod Gaming 25 May @ 8:14pm 
Just finished up a Cathay long victory with this mod, highly recommend it. The units added are decently balanced and fun to use, with the landmark recruitment encouraging me to stop turtling if I wanted them.
Shunraiki  [author] 11 May @ 11:31am 
@Flanaki they might launch together but balance wise units from my mod wont fit the SFO balance. Submod needed in order to work properly
Shunraiki  [author] 11 May @ 11:29am 
@Adalas⚜ sorry for late responce, as stated in description I'm not planning to make any submods but I dont mind if someone else will do it
Flanaki 10 May @ 4:00pm 
does it work with SFO ?