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Please answer the question, which bin is it?
There's nothing to patch because new outpost rooms are added through universe flags as the game loads, while quest items spawn in-game dynamically the moment you accept said quest.
With story disabled it's even simpler to pinpoint any friction because the outpost is already in it's full version and so the possible bug culprits are fewer.
- So, did you accept the quest, install this mod and the item wasn't there?
- Or was it in a different place to begin with?
I believe Disable Story mod also does a similar thing, tho locks the story progression out and basically inaccessible, forever stuck being right before the Ruin Door is ever opened since the story quests had been removed.
My point is, there are select few mods that force the outpost to later versions of itself, and you could make a patch for it (or a separate version of the mod) instead of editing this mod in general. This is so people can still pick and choose.
The only 2 ways I've devised how it can break is if you accepted that quest first and then either installed this mod, or did the Mining Facility, making the game overwrite that 'container' and it's items somehow.
If you don't remember either, then I'll just cut a hole through space-time again as I did for Cloak.co, so that the original bin gets superpositioned in all bathroom states at once, and whatever happens - happens.