Half-Life 2

Half-Life 2

89 ratings
L4D Mini-14 [Revolver]
   
Award
Favorite
Favorited
Unfavorite
type: assets
contains: materials, models, sounds
weapons: 357
File Size
Posted
17.105 MB
20 Jan @ 8:11am
1 Change Note ( view )

Subscribe to download
L4D Mini-14 [Revolver]

Description
Bought a Ruger Mini-14 Ranch Rifle recently. Wanted to shoot it at fictional people since actually shooting 5.56 NATO is expensive as hell. Decided the .357 in HL2 was a good place for it.

Original source is from Left4Dead. Textures from hot_fuzz. Edited by me.

Animation rotations on the hands are screwy and importing any part of the view model into 3DS Max absolutely breaks them beyond fixing, so just deal with it. I might make a better Mini-14 at a later date using better animations, but for now it's a passable little fun replacement.

I recommend setting sk_max_357 to a higher value like 60 or so.

Credit Where It's Due

Other Versions
19 Comments
ryderghrex 24 May @ 7:26pm 
can you make it aim like a simple zoom in like the crossbow
V92  [author] 21 Mar @ 8:16am 
I design my stuff to work in a vacuum without external requirements. Too much can go wrong when you rely on other people.
Chatalang 21 Mar @ 8:06am 
theres a script that makes the crossbow act like a hitscan weapon
V92  [author] 21 Mar @ 6:58am 
@chatalang

I'd prefer not to. The crossbow is a projectile weapon (not a hitscan) and I try to keep it that way.
Chatalang 19 Mar @ 11:12am 
can you make this for the crossbow
MC.Predator 9 Feb @ 4:08am 
Thanks :steamthumbsup:
Theplayerthatexists 26 Jan @ 11:37am 
thx
V92  [author] 26 Jan @ 11:13am 
I don't reupload other people's works without permission, but someone else already has here.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3384539878
Theplayerthatexists 26 Jan @ 9:49am 
Can you port the hand textures?
V92  [author] 24 Jan @ 11:49am 
@mastercat

Replaces the revolver. I put the name of the thing being replaced at the end of my titles in [brackets] to make it easier for users to tell what it's for. I put variations inside (parenthesis) since many of my mods have optional versions.