Dwarf Fortress

Dwarf Fortress

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Advanced Botanical Variety
   
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2.361 MB
20 Jan @ 8:36am
26 Jul @ 8:24am
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Advanced Botanical Variety

In 1 collection by Droseran
Agricultural Expansion Pack
20 items
Description
Advanced Botanical Variety does what it says on the cover: adds many new plants to the game. From agave to woad and baobab to yew, there's 87 new plants to discover!

Plants in this mod use the Advanced Agricultural System, allowing exact plant-to-product processing and an increased variety of products! All farmable crops can be grown in any non-freezing biome, wild plants appear only in their native biomes, all the good stuff. This does mean Advanced Agriculture is required to be installed above this mod in the load order. A few plants are not able to be cultivated, and those may offer slightly more valuable products - provided you can find them. Don't worry, though, you can grow everything that provides a drink, so your citizens' most important demands can still be met.

Most wild plants will only have the seed-producing growth at the correct time of year, and the appearance will change to indicate ripeness. Please thank ryno for all graphics contained in this mod. It wouldn't exist without him!

The Details
Warning, spoilers!
If you want to see all of the available plants added by Advanced Botanical Variety, this spreadsheet[docs.google.com] has all the information. Names, plant items, biomes, seasons of growth, products and what they're made from - it's all there.

This mod uses the WORLDGEN_ENABLED and FORTRESS_MODE_ENABLED reaction tokens to easily integrate with all modded civilizations!

Companion Mods
Advanced Botanical Orchards allows farming tree saplings for the trees from this mod.
ABV Crops All Year allows surface crops to be grown in every season.
ABV Days Till Harvest reduces the growth durations of surface crops to the vanilla default value of 300, making them grow very quickly.


Check out my other Dwarf Fortress mods: My Dwarf Fortress Workshop
Check out ryno's other Dwarf Fortress mods: ryno's Dwarf Fortress Workshop

If you enjoy my mods, consider sending me a donation on Ko-fi[ko-fi.com].
My mods will always be freely available, but donations allow me to have time and energy to work on them and provide support.
31 Comments
Droseran  [author] 26 Jul @ 4:35pm 
I've seen reports of this before with the vanilla plants. I recommend using DFHack's tiletypes to deal with them, the command is:

tiletypes-command filter shape shrub ; filter mat any ; paint shape floor ; paint mat grass_light ; paint special normal ; range 192 192 1 ; run

This will replace any shrubs with grass. 192x192 will cover the entire standard 4x4 embark if the keyboard cursor is in the top-left corner of the map. If there are multiple surface elevations (the map has slopes/cliffs), the 1 is the vertical distance going up from the current layer.
Snowstar837 26 Jul @ 4:12pm 
Hey so I could just be dumb, maybe this is normal/intended, but the surface of my map is getting filled up with dead versions of the plants like horsetail and chicken of the woods even way into summer in a temperate climate. Do they eventually despawn?
ParasiticSquid 29 Jun @ 8:16am 
You're awesome, thanks
Droseran  [author] 28 Jun @ 1:37pm 
I've uploaded two new companion mods that do these things for ABV. Check the description for links.
ParasiticSquid 27 Jun @ 1:13pm 
Unfortunate. There going to be patch for this as some point to achieve the same effect? Currently when using those to acheive a similar growth speed as vanilla or to allow all plants to grow all seasons like vanilla with the logical addition of the underground ones these ones are extremely out of place. The shorter plant growth makes things more fun from a gameplay standpoint in my personal opinion but im still somewhat new to the game so maybe im wrong
Droseran  [author] 27 Jun @ 9:49am 
Yes, those only affect the vanilla crops. As long as they are loaded after Advanced Agriculture they will take affect. Note that they don't change the timings or seasons for any other plants.
ParasiticSquid 27 Jun @ 8:04am 
Do Days Till Harvest and Advanced Agriculture Crops All Year Patch work with this?
Mobbstar 18 May @ 12:41am 
oh, so it's deliberate, and the only real "bug" is that the marshes are way too densely forested. OK, thanks for explaining!
Droseran  [author] 17 May @ 1:42pm 
In temperate saltwater marshes there should be bayberry and willow trees as well as beets, bloated tubers, and celery. In tropical saltwater marshes there should be coconut palm trees and bloated tubers. There aren't many plant species that live in saltwater environments in general. Marshes are flooded grasslands, swamps are flooded forests, so there won't be many trees in marshes in general.
Mobbstar 14 May @ 12:51pm 
is there any chance this mod (or AA) mess up the saltwater marsh plants? I only find Bayberry there.