XCOM 2
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Grim Dawn Second Wave Option for LWOTC
   
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20 Jan @ 11:06am
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Grim Dawn Second Wave Option for LWOTC

In 2 collections by Zero
Zero 2025 Xcom2 - Ted Jam Legend++
496 items
Zero Beyond Legendary Summer 2025
550 items
Description
What this mod does:
Grim Dawn is a second wave option that you can enable on new campaign to start a campaign with 2-3 dark events, selected from a somewhat randomized list, active and made permanent. The possible combinations aren't always 'balanced' and you may be in for a more punishing start with some over others. This mod is both compatible and highly encouraged to be used with Grim Horizon Lite & Game Play Mutators, but does not require either.

What it is:
A variant of Reshi's Darkest Dawn second wave option for Gameplay Mutators.
This mod explicitly increases difficulty without compensation for it.
You get no rewards in game for using this mod, it is meant to make the game more challenging.
Recommended for Legend-Difficulty players who are looking for some additional obstacles to overcome.

Obviously all credit to Reshi.

This is a simple extraction of the "Darkest Dawn" Second Wave Option from Reshi's Game Play Mutators mod.

Why does this exist?:

Darkest Dawn has a few possible outcomes that don't work as intended with LWOTC, so this simply replaces some of the less LWOTC friendly options with Dark Events from LW.

I am not a great modder, I barely understand half the things I do in my mods, you could certainly ask me for help troubleshooting things, but I doubt I'll be much help.

As an additional note - If you enable both this second wave option and Reshi's Darkest Dawn second wave option, both SHOULD add the dark events they roll to your campaign on start.

Does nothing if added mid campaign.