Total War: WARHAMMER III

Total War: WARHAMMER III

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Landmarks of Eternity: No faction restrictions submod
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20 ENE a las 11:59
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Landmarks of Eternity: No faction restrictions submod

Descripción
Hi, as promised here is a submod for those who would like every landmarks to be accessible to all factions within their related race.

No specific load-order is needed, as long as you are using the main mod too things should work just fine.
As the landmarks affected by this submod were originally designed to be used by factions with unique mechanics some of the effect will inevitably be useless for the other factions. (I'll fix this problem in the future but it will take some time.)

I'll update this mod pretty soon to add an options with MCT for the Warriors of Chaos.
23 comentarios
CaptainKampfkeks 28 JUL a las 3:03 
Neato, thanks for the reply. Cheers! :chug:
Chasslo  [autor] 28 JUL a las 0:32 
@jamie_van, CaptainKampfkeks Thanks for the explanation and yes, the mod should work just fine. It works very simply so it should never cause any crashes.
CaptainKampfkeks 24 JUL a las 9:38 
@TheFinnishFlash As written, it removes limitations of factions within the same race, not within other races. Despite all being humans, the game considers Kislev and Bretonnia different races.


jamie's comment makes me worried, though. Is it still working properly? There have been a couple updates to the game since release of the mod.
jamie_van 1 JUL a las 2:41 
Does this still work? I have been getting end turn crashes on Karaz A Karak's turn, around turn 30-40 and think It might be related to something they're building
奥威尔·切瑞先生 27 ABR a las 17:30 
It is ineffective against the landmarks of the Chaos Dwarfs
TheFinnishFlash 14 ABR a las 13:13 
Hi, great mod many thanks! does not however seem to be working with Bretonnia on Kislev Monuments
gilbertgv_9 13 ABR a las 13:29 
idk if its just me, but not working for daniel rn
Chasslo  [autor] 19 FEB a las 7:32 
@Kharn the Betrayer ❤️
Kazarion 26 ENE a las 3:00 
@Chasslo btw thank you for the landmarks mod it's amazing having all those special buildings in places where CA/GW didn't bother adding like South lands or Lustria and many more ❤️
Kazarion 26 ENE a las 2:57 
@Sin well for exemple Xhotl has a building special only for Kroq-Gar unlike other Lizardman, so that's what this mod does it let's all lizardman for exemple build those kind of landmarks "special"

I personally won't use this mod 'cause it adds more flavour for a faction to have a special building, otherwise it's lot of monotony and all would feel the same.