Total War: WARHAMMER III

Total War: WARHAMMER III

Landmarks of Eternity: No faction restrictions submod
23 Comments
CaptainKampfkeks 28 Jul @ 3:03am 
Neato, thanks for the reply. Cheers! :chug:
Chasslo  [author] 28 Jul @ 12:32am 
@jamie_van, CaptainKampfkeks Thanks for the explanation and yes, the mod should work just fine. It works very simply so it should never cause any crashes.
CaptainKampfkeks 24 Jul @ 9:38am 
@TheFinnishFlash As written, it removes limitations of factions within the same race, not within other races. Despite all being humans, the game considers Kislev and Bretonnia different races.


jamie's comment makes me worried, though. Is it still working properly? There have been a couple updates to the game since release of the mod.
jamie_van 1 Jul @ 2:41am 
Does this still work? I have been getting end turn crashes on Karaz A Karak's turn, around turn 30-40 and think It might be related to something they're building
奥威尔·切瑞先生 27 Apr @ 5:30pm 
It is ineffective against the landmarks of the Chaos Dwarfs
TheFinnishFlash 14 Apr @ 1:13pm 
Hi, great mod many thanks! does not however seem to be working with Bretonnia on Kislev Monuments
gilbertgv_9 13 Apr @ 1:29pm 
idk if its just me, but not working for daniel rn
Chasslo  [author] 19 Feb @ 7:32am 
@Kharn the Betrayer ❤️
Kazarion 26 Jan @ 3:00am 
@Chasslo btw thank you for the landmarks mod it's amazing having all those special buildings in places where CA/GW didn't bother adding like South lands or Lustria and many more ❤️
Kazarion 26 Jan @ 2:57am 
@Sin well for exemple Xhotl has a building special only for Kroq-Gar unlike other Lizardman, so that's what this mod does it let's all lizardman for exemple build those kind of landmarks "special"

I personally won't use this mod 'cause it adds more flavour for a faction to have a special building, otherwise it's lot of monotony and all would feel the same.
Sin 24 Jan @ 9:32am 
What factions were cut off from the landmarks?
Dead 24 Jan @ 5:02am 
I love chasing landmarks so this is literally perfect. Just more landmarks to chase
Chasslo  [author] 23 Jan @ 4:23am 
@ballxxx123 I don't know what's a dingust but castle tarser is not added by landmark of eternity or any of it's submods.
Chasslo  [author] 23 Jan @ 4:23am 
@REITERPALLASCH I'm not sure many people would be interested and if Heimdal/The Inquisitor would accept but DM me on discord and I'll send you a custom packfile. It won't do much though, most of the unlocked landmarks will only be variants.
REITERPALLASCH 23 Jan @ 4:04am 
Would you be able/willing to make a similar mod for Landmarks of legend and Immortal landmarks?
rJay 23 Jan @ 3:22am 
Sigmar's blessing
ballxxx123 23 Jan @ 12:46am 
You have the biggest dingust ever now I can Invade betonia because of castle tarser
Chasslo  [author] 22 Jan @ 3:15am 
Thanks for the compliments guys!
@Nukular Power it works, the IEE version does not contain faction exclusive landmarks so it has no effect on it but they can be used together
Nukular Power 21 Jan @ 11:12pm 
Does this work with the IEE version of LoE?
Nukular Power 21 Jan @ 6:24pm 
omg THANK YOU so much!!! This is perfect!
Arawwn 21 Jan @ 11:07am 
Thank you, your OG mod is wonderful and the game seems flavourless without! This submod is perfect!
urge9982 21 Jan @ 12:03am 
yeah
Azraël 20 Jan @ 2:49pm 
Hell yeah !