Project Zomboid

Project Zomboid

299 ratings
Gun's Elevator mod
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3.051 MB
20 Jan @ 5:55pm
9 Apr @ 4:08am
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Gun's Elevator mod

Description
Only works for Build 42

This mod makes elevators functional, with interiors and sounds.

Zombies, items, and objects can ride along as well

Sandbox options can be set to change the travel time between floors and various power options

-Bodies on the floor will not move in elevators this is being worked on. grappled bodies should be movable


How it works
  • Opening context on an elevator button will create an elevator in the room behind it, and set up any other rooms vertically.
  • Once built you should get an option to call or open the door in the button context.
  • If called the elevator will take anything on its floor and move it one floor at a time to you.
  • Inside the elevator will be a panel that will have context to select the floor, when a floor is selected you will be transported to every floor in between until your destination.
  • Context options for climbing and prying the doors will open anywhere inside the elevator

Notes
  • Power is required to be on the top floor of the elevator to work
  • An option to pry the doors has been added, should work with power being on or off
  • An emergency stop has been added, this requires that your character has the building key on them
  • Key inputs have been added for climbing the elevator shaft, the interact key will make you climb and stop climbing and the directional keys will change the direction.
  • Interact key on elevator hatch will climb into elevator
  • Left click will operate the doors and call the elevator
  • If walls do not exist enclosing the elevator shaft when being created it will leak out and make floors outside of it part of the elevator. this is limited to a max of 8 squares from the panel creation point to not cause stack overflow
  • Once a floor is chosen the elevator will go until it reaches that floor, any context on the panel is disabled until then because choosing floors while moving can cause issues.
  • When reloading a game the elevator lights may turn off, opening context on the panel should fix this
  • Elevators with doors on multiple sides do not work atm. they will be added in the future.


Utility Functions
All with a wrench or screwdriver equipped
  • opening context on a button will give a reset option that will delete the elevator reverting it to default state, floors will not be replaced
  • opening context on or near the vanilla doors will give an option to place buttons this will place any buttons that were meant to spawn near these doors if i have them in the system


I spend countless hours working on mods. If you enjoy my mods, and are able to, please consider donating, contributions are greatly appreciated and sometimes may keep my lights on

Ko-Fi [ko-fi.com]




Check out my other mods

Functional Escalators, Beds have blankets, Functional Clotheslines , Gun's Posters


Workshop ID: 3411580812
Mod ID: Gelevator
Popular Discussions View All (4)
50
7 Jul @ 2:20pm
Suggestions/Bug Reports
gunslinger
5
27 Jan @ 3:25pm
Current Issues i have found
Wesch
2
15 Jun @ 2:43pm
building your own Elevator
Tag
110 Comments
spawnofdj17 7 Jul @ 12:24pm 
so cool :)
gunslinger  [author] 1 Jul @ 9:16pm 
@Mobile i can look at this in the next week. thanks for reporting it
Mobile 1 Jul @ 9:01pm 
Turns out after 24.10 this mod was causing my game to crash.
Saupirscher 18 Jun @ 11:45am 
Great mod!
But it seems as if the interact key is not working, when trying to climb back into the wlevator
Blackshot 17 Jun @ 7:34am 
I'll be recommending your mod on my workshop page soon and linking to it. I don't want any dependencies in my map; players should decide for themselves whether they want to use your mod, but I'm configuring everything in my map so that it works. Thank you very much, and by the way, great mod!

My Map: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3388972664
Blackshot 17 Jun @ 7:30am 
I found a bug. If you click "climb to roof" in the elevator, you can then walk through vehicles (similar to if I had "noclip" enabled, but only for vehicles, not walls). I've tested it out and narrowed it down to that. I haven't found anything to fix it (climbing again, taking the elevator, debug mode no clip on/off).
gunslinger  [author] 16 Jun @ 3:33pm 
i don't map but if you can add moddata to my tiles you could just build it yourself directly
gunslinger  [author] 16 Jun @ 3:31pm 
@Blackshot the outside buttons need to be lined up in the same square vertically with a set of doors within one square and preferably the elevator shaft directly behind the wall, but it can be in a square next to it. Have the room property name be "elevator" idr the exact case, it can be various other ones but that one passes immediately. The shaft doesn't need floors but does need to be surrounded by walls on each floor. the rooms can be up to 8 squares from where the interior panel would sit which is on the closest perpendicular wall to the exterior button that faces the camera
Blackshot 16 Jun @ 1:46pm 
@gunslinger:
Hey, I'm a mapper and I'd like to recommend your mod on my workshop page. I briefly tried it out on my map, but it crashed once, appeared once with an elevator without a panel inside, and once it worked fine. Is there anything I need to keep in mind when mapping to ensure your elevators work on my map? Are there certain sizes I need to consider? Do the elevator buttons always have to be in a certain place? etc.?
Blackshot 16 Jun @ 1:34pm 
@Sneeky:
I also had the same problem that the mod wasn't appearing in the mod menu (B42.9). I restarted the game and then manually searched the list. The mod is at the very bottom (sorted alphabetically, but uppercase first, then lowercase). The mod is called: gunsElevator