Don't Starve Together

Don't Starve Together

Not enough ratings
Ember Rework
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
30.315 KB
20 Jan @ 11:07pm
12 Jun @ 9:59pm
18 Change Notes ( view )

Subscribe to download
Ember Rework

In 1 collection by Username
Starving Floor Collection
19 items
Description
Willow's was definitely one of the best since the Skilltree system, with lots of nuances and combinations, and Embers are the more interesting part of it, with good spells and cool casting animations, not to mention this very curious pagan concept of fire as a sort of life-essence that can be recovered with alchemical procedures and repurposed, a concept that grafts and grows very well on both Willow's character and her playstyle, making her one of the most well-conceived characters of the game. But you can sense an anxiety of influence: they look too much like Wortox Souls, play too much like Maxwell's Journal, and feel too much like Pyro's items. And the most upsetting part is that you're forced, by the system of rewards, to live exclusively off Killer Bees. Not to mention little bizarre inconsistencies, like, why would bees give embers while butterflies, being themselves also insects, not give any? Here is the rework:

- Mobs will only drop Embers when being ignited controllably, because Embers are life-essence that can only be extracted when a being is consumed internally by a more powerful flame
- Embers will only stay on the ground for 40 seconds, because they are fragile and because Willow is not dumpster-diving on the trash you took out yesterday

- Bees will have a 2/3 chance of dropping 1 Ember
- Butterflies will always drop 1 Ember, because they are innocent, free-spirited, harder to farm and more helpful to your teammates
- Birds will drop 1 Ember
- Medium-sized mobs, such as Pigs, Merms, and Knights, will drop 2 Embers instead of 1, smoothing out the gradation
- Dragonfly, Fire Hound, Lavae and the Red Deer will always drop Embers, being themselves made of fire
- Treeguards, Spider Queens, the Fruit Fly, and the other small epics will drop 4 Embers, while the rest of the Bosses will drop 5 to 6 embers, down from 7 to 8, numbers too painfully identical to the 7 to 8 Souls dropped for Wortox, and also so that you won't feel obliged to opportunistically igniting bosses at the end of every boss battle.

POST-DEVELOPMENT ADDITIONS
- Embers now stack to 60, up from 40. I hesitated on this because it's always nice to leave something completely vanilla, but it felt like a reasonable change, not too excessive, on which most willow players would agree.
1 Comments
Username  [author] 1 Mar @ 5:57pm 
it's a bit of a redistribution. I just found it somewhat boring that you're forced into the one repetitive minigame of farming killer bees. as for the spell costs, i think klei did it well enough so thats why i didnt touch them