Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Basilisk
   
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Tags: Ships
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21 Jan @ 1:59pm
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Basilisk

Description
Another late game campaign ship I've been using recently and before I'm going to evolve it into an ugly end game brick.

While not perfect as it is yet (could be a bit quicker, is vulnerable from the rear and has unused potential for more weaponry), you should be able to defeat all, but the toughest AI ships with it.

Highlight of the ship is definitely it's 64 ion beams which are as tightly packed as I could make them. Beams are also divided into 6+1 crystals with a quite narrow spread (48 thrice combined +16, 4 times combined) which imo gives you the best compromise of dps (around 99K), beam spread and amount of emitters if you want to make a single focused death ray.

For comparison and extra buildings apart, 96 emitters 4 times combined would give you only roughly 112K dps and even if thrice combined would give you 140K dps, 12 crystals are a nightmare to keep packed enough for a focused beam.

Other stuff the ship has is 8 deck guns, 16 HE missiles, 2 tractor beams and some PE for extra defense.