Dwarf Fortress

Dwarf Fortress

Not enough ratings
Civilization Patch For More Vanilla Creatures
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
94.223 KB
22 Jan @ 1:55pm
4 Feb @ 11:59am
2 Change Notes ( view )

Subscribe to download
Civilization Patch For More Vanilla Creatures

Description
This is an add-on for All Animal People Civilized & Playable that adds even more playable civilizations based on the following creatures from More Vanilla Creatures:

  • Egg Man
  • Barrel Man
  • Pot Man
  • Cauldron Man
  • Anvil Man
  • Cheese Man
  • Minecart Man
  • Soap Man
  • Leather Man
  • Cactus Man
  • Candle Man
  • Snow Man
  • Sun Berry Man

All of the known issues that cause intelligent wilderness creatures to be problematic as fortress-mode citizens have been accounted for in these creatures as well.

Compatibility Patches
(make sure that compatibility patches are loaded after this module, not before)

Advanced Agriculture:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3094095758
Advanced Orchards:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3094096177

you don't need any compatibility patches for Advanced Botanical Variety, or Candymakers.
8 Comments
CocoBat 4 Apr @ 11:47am 
I think it is back up now, it was being updated.
melelconquistador 4 Apr @ 10:53am 
Why is the mod page fore the base mod down?
ryno  [author] 26 Feb @ 11:53pm 
@CocoBat i was not expecting that :P
CocoBat 26 Feb @ 1:37pm 
Hey, congratulations on getting your mod mentioned in an official steam update post, haha.
ryno  [author] 3 Feb @ 6:10am 
@yeah.png thats a well known thing and theres nothin i can do about it. a world will be generated eventually with default parameters, but it can take a lot longer, because of the plant-related jank in the DF worldgen engine. top people are in the know about this issue which affects all modded entities, but its probably not a very high priority for them!
yeah.png 2 Feb @ 11:52pm 
This mod is causing world generation to reject due to farming civilizations generating without crops for me.
ryno  [author] 24 Jan @ 6:03pm 
@Dizzard it affects all modes in the same type of way insofar as it adds new types of civilizations into the rotation of DF's worldgen processes. Anything the game selects from this mod is absolutely designed to be controlled by the player if they choose, whether it's in fortress mode or adventure mode. When you ask a question like that you must be first aware that in DF, all of the modes are kind of one thing, and a mod like this simply causes the world to be colonized by a diverse array of animal people (or otherwise non-standard races)
Dizzard 24 Jan @ 7:13am 
Does this mod effect anything in adventure mode or just the fortress mode?