Total War: WARHAMMER III

Total War: WARHAMMER III

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Khorne Tech Rework
   
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Tags: mod
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250.668 KB
22 Jan @ 3:31pm
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Khorne Tech Rework

Description
Still writing a more detailed description, so for now please see all the screenshots attached. Red arrows in screenshots indicate what effects have been added to tech tree by this mod.




Quick Summary

  • Only vanilla units / attributes / abilities are touched by this mod.
  • Adds lots of different abilities and effects to the Khorne roster.
  • I've placed a strong emphasis on veterancy and experience for units, since that to me is flavourful for Khorne.
  • Some "battle" buffs are now added to the Pillars techs, which were previously more completely campaign focused. I've prioritised what to me feels like interesting and 'flavourful' techs (e.g. based on the flavour text / images / Pillar name). I wanted to make every single tech feel exciting and impactful, but without going overboard.
  • This is definitely overall a buff to Khorne. Since Khorne is already an extremely strong race in TWWH3, I recommend using this mod in combination with other mods to debuff Khorne in other ways. I will be adding links to my other Khorne mods in the description in time, but I have made it from the start to be compatible with (and recommended with) my other Khorne mods.
2 Comments
Tesrali 31 Jan @ 2:55pm 
Wait what? Chris has a new mod. Hell ya Brew. Putting this in Old World immediately.
koDed 22 Jan @ 9:05pm 
Oh man, it looks so much better tnen boring af vanilla tech tree. But mods that massively nerfs Khorne are absolutely needed.