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Justice
   
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25.686 MB
23 Jan @ 10:24am
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Justice

Description
Justice from Guilty Gear XX Accent Core Plus R joins the battle!
...

Justice is a low mobility character with high damage, strong combos, and large hitboxes.

Unique Mechanic: Airdash / Air Actions
Justice does not have an airdodge, and instead can do an airdash forward or backwards. It can be used at any point in the air, only being unusable in the early frames of a grounded jump.
Justice has two "air actions" per airtime. Jumping or airdodging uses an air action, and they are only refreshed after landing or using Teleport. This means she can either jump twice, airdash twice, or do a single jump and single airdash.

Unique Mechanic: Crouchblock
Justice does not have a spotdodge, and instead is able to crouch while blocking to shrink her hurtbox vertically at the cost of increasing it horizontally.

Neutral Special : Nuclear Blast
An angleable projectile that can be manually detonated. The projectile continues to fly until Special is released, allowing it to be precisely exploded on top of the opponent. While special is held, taunt is replaced with Nuclear Blast, allowing for the creation of more bombs while still holding special.

Side Special : Michael Sword
A slash forward with two distinct versions.
Uncharged Michael Sword is a good kill move with average range, though with unusually low base knockback.
Charged Michael Sword is a very different move, having the same range but significantly worse frame data and much worse kill power. Instead, CMS gives a "wallbounce" that flings the opponent back at Justice for a followup.

Up Special : Teleport
A slow teleport. It restores both air actions, boosting her recovery further.

Down Special : Strike Back Tail
An invincible backflip that is useful for disengaging and has some combo usage. It can also be used as an anti-air due to how high the lightning it spawns reaches.

Ultra : Gamma Ray
Incredibly slow fullscreen laser. Does excellent damage, but somewhat poor knockback for an ultra. A great combo ender if hitting with the starting shockwave, but can easily be interrupted or avoided if done in nuetral.

Moveset :
For a more detailed view of all of Justice's attacks, as well as hitboxes and framedata, please visit this page: Justice Overview [breadonfire.neocities.org]

Extra Design Note :
This moveset is primarily based on the +R version of Justice, a non-boss version that lost most of her mobility and extreme power. Don't go in expecting the versions found from earlier in the series as she simply does not match them.
1 Comments
Erans  [developer] 23 Jan @ 10:47am 
Now I can get farmed in a plat fighter!