Dwarf Fortress

Dwarf Fortress

Not enough ratings
Splint's Playable Humans
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
944.198 KB
23 Jan @ 11:26am
7 Apr @ 4:14am
3 Change Notes ( view )

Subscribe to download
Splint's Playable Humans

Description
Simply enables humans to be controllable in fort mode, with all the positions and a few missing reactions to allow for full functionality. Their values will remain randomized, and they have their own set of pros and cons if not played as just bigger, crappier dwarves. Also makes dwarves come to trade and invade, if you decide to make them mad (or something happens out in the world without you.)

Update 2.3.2025
Updated to add stepladders. I don't tend to use them and could have sworn that humans had them by default, but they do not. My bad. Thanks to mikeydmc for the catch.

Update 4.7.2025
Updated to add minecarts. Like with the stepladders I thought those were a tool vanilla humans just had, but that was clearly not the case and I'm probably too used to running my modded version of them from a different mod I made a couple years back for 47.05. Thanks to cam for noticing the problem.
23 Comments
Splint  [author] 6 Jul @ 5:28pm 
@FreshBoxLive I can check about the coin dates. That may just be a missing entity-level token that'll be easy to fix.

@SaidF In the vanilla game dwarves are the only playable race for fortress mode, which is why if they die out, there'll be no fort mode available. With this mod or others like it, it expands the amount of fort-mode playable civs, which means you'll almost certainly have someone to play as.
SaidF 6 Jul @ 2:35pm 
Hello. Quick question.

Will this mod allow me to play worlds where the dwarven civilizations were all extinct?

Fortress mode is not enabled by default in worlds created without surviving dwarven civilizations.

Thanks in advance.
FreshBoxLive 3 Jul @ 10:38pm 
Human coins do not have unique dates
Splint  [author] 31 May @ 11:40pm 
Are you sure you enabled it properly @Officer Sexy? I rolled up a fresh world to make sure and I have plenty of both civs available to pick from.
Officer Sexy 31 May @ 12:38am 
Does not function anymore. Only dwarves playable but there are human civs on the map.
Chasethegreatgraywizard 7 Apr @ 12:33pm 
Thank you so much @Split... I love the mod...
Splint  [author] 7 Apr @ 4:11am 
It'd be [TOOL:ITEM_TOOL_MINECART], @Chasethegreatgraywizard, but I'm getting an update out now.

Hopefully they have all the stuff they're supposed to have now!
Chasethegreatgraywizard 6 Apr @ 11:59pm 
@cam Whats the item token for minecarts? I've just had this issue...
Splint  [author] 6 Apr @ 3:55pm 
@cam I can do that! That's a pretty trivial fix and another one that I could have sworn they had access to by default, but I guess not. If I don't get to it at some point tonight I probably will tomorrow.
cam 6 Apr @ 10:44am 
You may want to consider adding minecarts to their recipes as well. Not really a problem with dfhack's add-recipe command but I feel like doing strip mines with minecarts hauling to the surface is very human behavior.