XCOM 2
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Allies Unknown Redux Species: Saurians
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24 Jan @ 5:55am
27 May @ 7:19am
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Allies Unknown Redux Species: Saurians

Description
Description
This mod adds a new recruitable unit to XCOMs alien roster:

  • For the base cost of 60 supplies, saurians are hulking creatures, tougher and more resilient than your average soldier. Stat-wise they have 10 mobility (2 lower than humans) and have 3 more HP and about 15 more points of Will in average when compared to regular soldier. In addition to that, they start out at -10 defense, making them slightly more likely to be hit. However, the saurians' first ability--Stand Against Armies--grants them a bonus to crit chance and defense per enemy they can see up to ten enemies (default 2.5 per enemy for both, configurable); meaning that, if your saurian is surrounded, they'll actually top off at 15 defense! Their second special ability is Let Them Come, a free action that makes the saurian more likely to be hit, drawing enemy fire, but grants them resistance to all damage for one round (default is 67% damage reduction, also configurable). As they are likely to get hit a ton, Saurians are used to recovering after battle and heal 25% faster than regular soldiers.

Don't forget to go to Options > Gameplay and set the slider for the TotalWar Warhammer Lizardmen to the minimum so that humans don't generate using Ninya's cosmetics.

Holy Hell the Saurian cosmetics have too many dependencies
Yes. Yes, they do. But most of them aren't necessary for the mod to work so you can stick exclusively to the dependencies of this mod and they'll work just fine. See more in the Requirements section below.

But wait these are oddly similar to your Argonians module...
They are similar to the original argonians, yes. Recently, however, I updated the Argonians mod to include an alternate kit for them that better match their skillset from Skyrim. If you are using both this module and the Argonians, your Argonians will use the alternate kit so that they are less similar.

Cosmetic Options
You have free range to use regular soldiers' cosmetic options on the Saurians--is it necessary? probably not, but honestly restricting cosmetics on the Grineer caused such a headache that I felt like leaving them open was for the best. Who knows? maybe that custom torso deco you like fits them by happenstance.

Additionally, Ninya's mod comes with more cosmetic options than the saurians can be generated with; these options include plated and powered armor pieces as well as body paint options under tattoos. After your soldier gets generated, be sure to search for the Lizardmen cosmetics to make them stand out more.

Known Issues
Due to their lack of last names if you want to use any console commands that require the soldier's full name you have to type it like this "LizardName " the space at the end is necessary or it won't work.

Requirements
Obviously Allies Unknown Redux is required to be able to recruit saurians to your forces.

Mitzruti's Perk Pack is required for the icon used for the saurians' ability: Let Them Come.

To be able to see your saurians, you'll need WOTC - Total War Warhammer 2 Saurian Cosmetics, as all of the cometics used are from their mod.

All-Armour Avenger and Configurable Headshots are a cosmetic-only requirement. Neither mod is needed but your saurians will look like humans on the avenger and their headshots will be clipping through their snout otherwise.

Invisible Body Parts for All provides the invisible heads for the mod, as well as allowing you to select 'empty' items on the body part slots. However, it is not a hard-requirement. If you happen to use my Argonians Species Module the saurians can use the invisible heads provided by that mod's cosmetics. Similarly, Unrestricted Customization Redux also allows for you to select 'empty' body parts. If you already use both of these mods you can skip Invisible Body Parts for All.

Credits
Thanks to Ninya for allowing me to use their amazing saurian cosmetics for this mod.
Thanks to Mitzruti yet again for the amazing Chimera Icons Perk Pack, where the Let The Come ability icon comes from.
Thanks to EvilBob for making a custom icon for the Stand Against Armies ability.
And huge thanks Fancyneer for helping me get the vibe of the lizardmen and helping balancing their abilities, as well as for giving me all the Warhammer lore I needed to make them lore-accurate.
16 Comments
Slackboy101 3 Jun @ 8:43am 
Can you do Allies unknown for the Eldar, Dark Eldar and Tau?
saximaphone 27 May @ 4:54pm 
Neat!
Styrium  [author] 27 May @ 7:20am 
@saximaphone yup! there was a slight oversight on my code. It should be working properly for whoever isn't using UCR now
Styrium  [author] 27 May @ 6:14am 
huh interesting... I'll double check if I set up things properly on my end, cause UCR shouldn't be required
saximaphone 26 May @ 7:28pm 
Seems unrestricted customization redux is required for the tails to show up, as well as literally every other accessory I just discovered there is.
Or maybe I missed some other addon I needed not sure.
saximaphone 26 May @ 6:44pm 
For some reason, only empty and invisible were an option for thighs for the Recruited alien.
I'll try it again with unrestricted slots maybe.
Styrium  [author] 23 May @ 7:06am 
@saximaphone I'm sorry, but what do you mean? The tails are simple a thigh slot cosmetics, literally anyone can use one
saximaphone 22 May @ 11:07pm 
Currently they cannot be equipped with their tails lol.
Jolly Roger 19 Apr @ 1:10am 
Bok! Bok!
Gamerhell 25 Feb @ 10:59am 
New allies unknown mod just dropped, just in time for my next campaign.