Cities: Skylines

Cities: Skylines

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2014 Nissan LEAF
   
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Assets: Vehicle
File Size
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10.679 MB
24 Jan @ 9:03pm
11 Feb @ 10:47pm
2 Change Notes ( view )

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2014 Nissan LEAF

In 1 collection by Californianyt
Civilians by Californianyt
106 items
Description
Second release of a serie of Nissan Leaf related assets! Stay Tunned!

An electric hatchback by the japanese automaker Nissan

Nissan LEAF 2014 as regular vehicle, EV version & Prop

The Leaf was unveiled on 1 August 2009 as the world's first mass market electric and zero-emission vehicle. Among other awards and recognition, it received the 2010 Green Car Vision Award, the 2011 European Car of the Year, the 2011 World Car of the Year, and the 2011–2012 Car of the Year Japan.

The first generation Leaf garnered both acclaim and criticism from multiple automotive critics. Car and Driver, an American automotive magazine, expressed unfavourable opinions about the inexpensive materials used in the vehicle, asserting that they seem more fitting for a car priced at half its actual cost. However, they commended the Leaf for its spacious boot/trunk, along with features like standard heated seats and, in higher-end models, a heated steering wheel and leather seats.

HIGH TRIS WARNING, made a custom LOD.

Tris:9,212
LOD tris: 233
Texture 1024x1024

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8 Comments
ilcicci1983 12 Feb @ 3:56am 
I'm happy to have been helpful to you!
Californianyt  [author] 11 Feb @ 10:49pm 
Makes sense! the LOD is now updated! thanks for the info! extremely helpful :steamhappy:
ilcicci1983 5 Feb @ 11:57pm 
Yes it is a very common mistake unfortunately. (and one of the reasons why the LOM report highlights the assets with a high number of tris in lod) Consider that with normal lod settings the length on the screen of a 5 meter vehicle in LOD is a few real millimetres. And consider how many triangles are visible in those few millimeters (only a few dozen I would say). a vehicle with 1600 tris in lod will have many triangles of even sub-pixel size (the worst possible case, your PC performs the calculations for 4 adjacent pixels and then discards the result of 3 and keeps only 1 pixel, effectively wasting 75% of its calculation)
Californianyt  [author] 5 Feb @ 10:25pm 
Oh rlly? I had no idea, I normally don’t do LODs, I let the game bake its own, so I didn’t know what amount was too much, will make it smaller, thanks for letting me know! :steamhappy: and so happy you love it!
ilcicci1983 5 Feb @ 1:10pm 
Love it! I'm really happy with 9k tris for the main model. Even more would be fine or 2k texture. But 1643 tris for the LOD it's a performance problem. Too many tris in lod asset defenetly ruins the perf, much more than the main model. the smaller are the tris on the screen based on distance the worst it is for hardware reason
Californianyt  [author] 25 Jan @ 7:43am 
@eons Luna not really, overall this is just a more detailed model and updated model, ninjas has way less tris tho. Depends which one you like the most.

@skoda I know right hehe that was the idea :steamhappy:
Skoda 25 Jan @ 3:08am 
Yey, man this whole simcity Nissan leaf thing is reminding me of the times..
eons Luna 25 Jan @ 2:47am 
Besides the model year (and the inclusion of a regular car in addition to an EV version), are they any differences between yours and ninjanoobslayer’s model?