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0 = playable area
50 = "call-in" area, units can move in through this area but you can't order them into it and they can't enter it once they've been in the playable area unless it's a retreating unit like the last man from an AT gun running off the map.
100 = unplayable area, you never really need to use this. If you have spots you don't want units moving through in the call-in area you can just manually mark them impassable.
Hope that helps
the same goes for the "tile" function it can be really helpful when trying to blend two different areas together (i.e grass transitioning into mud), and is helpful to get rid of the harsh edgee that comes with a lot of splats.
the units will come in right on top of the marker in whatever direction it is pointed, just make sure they are in your starting territory otherwise it wont save. At least for me that was an issue I ran into a lot when I was starting out.
hope this was helpful!
BC
How do I impliment the soft edge on my maps? it may not really matter but I imagine some people like it, and do the units literally spawn on the deploty icon facing the dirrection of the arrow? or in front of it..
BC