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The only part where that makes sense is the factions. You can do that by removing the low-tech factions in the vanilla world creation screen, no need for this mod.
Yes, as I said, the Factions section in the Overrides tab controls at which levels the faction themselves can appear. This does not affect their equipment/weapons/armor and such. That is still controlled by the overall world tech level.
I set the Waster Pirates, Yttakin Pirates, and Rough Pigskin as neolithic. But when I try to manually dev a raid. They show up as a medieval faction. Soo instead of having tribal apparels (e.g tribal mask). They have medieval armors.
What do you mean by "set it up as neolithic"?