RimWorld

RimWorld

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VFE-tribals: Add cornerstone points
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
289.401 KB
25 Jan @ 7:14pm
10 Jul @ 12:29pm
2 Change Notes ( view )

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VFE-tribals: Add cornerstone points

In 1 collection by Kimo'
Kimo's small(-ish) tweaks mods
15 items
Description
What does this mod do?

This is a very simple mod that only add a dev mod tool, which allow to add a cornerstone point.
Great if you didn't received yours due to a bug, just want to test things, don't feel like starting a colony at animal tech level, want to screw with balance...
Especially nice if you play with VFE:Classical, as that count as a whole era in my book. Go ahead, you deserve that cornerstone.

F.A.Q

Q: I'm pretty this mod already exist?
A: It used to, but the author decided to completely delete it from the workshop, thus also deleting it from all computers that had this mod installed. Yeah. So this mod has been remade from scratch.

Q: CE compatible?
A: I'm pretty sure this one is, for a change!

Q: Is it compatible with insert x mod in particular ?
A: It's just a dev mode option. It should be virtually compatible with anything.

Q: Can I add it mid playthrough?
A: Yep, don't remove it mid playthrough though!

Credits

Oskar Potocki and the Vanilla Expended team for their wonderful mods
Coded by the awesome Eragon


[ko-fi.com]
All donations goes toward comissioning more complex mods from talented modders
19 Comments
Kimo'  [author] 10 Jul @ 12:30pm 
Updated to 1.6!
Blackhall 9 Jul @ 5:55pm 
Hey, just so you're advised, VFE:Tribals is updated.
Evono 29 May @ 6:32am 
thanks for this mod ! it skipped 1 cornerstone point for me which was sad ( still had a tech advancing mod on )
NCS Sylus 16 May @ 11:03am 
... and now i fire the game back up and suddenly it is working. anyways, cheers, thanks for the mod
NCS Sylus 16 May @ 10:46am 
I've got no new option showing up in the dev tools after downloading this, not sure why
The Prototype S.A.C. 27 Jan @ 11:50pm 
"But is it CE compatible?" :hatty:
mikel.afton.1987 27 Jan @ 9:36am 
i see thanks anyways
:steamthumbsup:
Kimo'  [author] 26 Jan @ 7:09pm 
I'm sorry, but this is way too fringe of an issue for me to consider it. I playtest a lot myself, as I have a bad habit of adding frequently new mods to my modlist, and adding these cornerstones points takes a few seconds at most. If you really want to automate that, I recommand using a macro to spam-click the button.
mikel.afton.1987 26 Jan @ 6:51pm 
yes but im a modpack maker and often times i playtest a mod group before i continue and i want a mod that automatily adds the points so i dont have to add them 50 in one day as my play tests are more like playthrues to check evrithing works corecli and that the bugs and errors are small anddont impackt the gameplay too much but becas of that i have to play thrue the game 100 or 1000 of times to mae sure after i add new mods that nothing is broken so i need somthing automatic so that when i make a mod pack i can use the pack maker setings mod to releas whit out people neding to do it manuali so if u can pls make a automatic version (once again sorry about my dislecia and all that sorry im tierd i have insomnia and its been nerly 2 days since i have sleapt)
Kimo'  [author] 26 Jan @ 3:38pm 
@mikel.afton.1987 That's something that you can already do with this mod. When you reach a new tech age, you can use the dev tool to give you more cornerstone points if you want, on top of the one given normally