LOCKDOWN Protocol

LOCKDOWN Protocol

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Ideas for updates LOCKDOWN protocol
By Laser_Dmitry
my ideas for the update I hope it will be noticed and maybe even something will be added to the game
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Ideas for renovation
Ideas for the "Lockdown Protocol" Update

I have a few ideas to make the game even more interesting. There are several empty rooms in the game that could be furnished and used for new tasks.

1. Medbay and Corridors

Medbay Expansion:
Add a laboratory or a separate section for blood analysis. Task: the player must donate blood to check if they are infected. If an illness is detected, a quest chain is activated: find ingredients for medicine (e.g., plants in the botany room) and create a cure.


2. Second Floor Above Offices

This could be turned into a firefighting room containing rare items with unique mechanics:

Fire Helmet:

Used as a shield. The character can block pistol shots and reduce damage from a shotgun. The helmet breaks after a shotgun blast.


Fire Axe:

A melee weapon. It slows down the character but kills enemies with one hit. However, it has a delay before each swing, adding risk.


Fire Extinguisher:

Used to extinguish fires caused by sabotage. For example, certain rooms or corridors might catch fire, and players must put it out. The extinguisher can be found in the warehouse and delivered to the firefighting room.




3. New Tasks and Rooms

Near the Cameras:
There is a closed door—this could be turned into a firefighting room or a storage room connected to new gameplay elements.

Second Floor of Offices:
Another area that could be developed. For example, add a task involving document retrieval or finding rare resources.


4. Balance and New Mechanics

Tasks are interconnected: blood analysis in the medbay → searching for medicine in the botany room → extinguishing fires.

Rare items like the helmet and axe add tactical depth and gameplay variety.



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That’s all for now. I hope my ideas get noticed and liked by the developers!
1 Comments
PawpinssTTV 19 Mar @ 12:54pm 
OH! i like this tbh :D