Arma 3
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PMCVCRO-04: Alcyon
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis, OtherMap
Meta: Dependency
File Size
Posted
Updated
780.732 KB
14 Nov, 2014 @ 11:49am
27 Jan, 2015 @ 6:15am
9 Change Notes ( view )

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PMCVCRO-04: Alcyon

In 1 collection by Fuiba
PMC Versus mission pack #3: Cronos [SP/CO-10]
10 items
Description
SP/MP COOP-10. Fourth mission in the series.

Required addons:
Massi's NATO SF and Russian Spetsnaz Weapons[www.armaholic.com]

Thanks to Gwynbleidd for the video!

Mission
Perditus and Derelictus will neutralize the AA site on Cap Makrinos and destroy the two transport helicopters inbound from the south. After that the teams will return to the insertion point and leave the AO in a civilian truck.

Situation
November 20th 2024: private military company Versus has successfully established the identity of the Nekron Chelia extremist group. The local news have been reporting more hostile activity by the NC and after the raid on the distillery and the loss of AAF personnel lives the local military presence has requested assistance from the Greek government.

PMC Versus local high command (callsign 'Corona') has intercepted a radio communication stating that the Greek military forces have sent two transport helicopters full of troops to help the AAF battle the NC forces. The helicopters have taken off from the Greek aircraft carrier Lelantos stationed south-east of Altis in the Mediterranean Sea. Corona has tasked two five operator teams - inserted here - to neutralize the helos before they reach the AAC airport.

Since Versus does not possess any kind of AA equipment Corona has located a suitable AAF AA site on Cap Makrinos for the Versus teams to capture and use its weapon systems to take out the helos. To reach Cap Makrinos Corona has rented two small boats which should have already been delivered on the coast.

After both of these objectives are completed the Versus teams will return to the insertion point, change to civilian clothing, leave their weapons and return to FOB Cuprum in a civilian truck.

Enemy
PMC Versus reconnaissance satellite Hannibal-6 has picked up multiple armed boats patrolling around the entrance to the mouth of Gulf Pyrgos. It seems that the AAF are making sure the Greek transport helos get to the airport safely. Corona estimates that the chances of reaching Cap Makrinos with this much AAF naval activity are less than ideal. For distraction, Corona has spotted several coastal defence points along the shores of the entrance to the Gulf and destroying the closest CDP's tank - which's turret is serving as a coastal defence gun - will most likely draw the AAF naval forces to secure the site and away from the AA site letting Versus forces approach the skerry. The nearest AAF forces on the mainland are located at the nearest CDP. The CDPs are all located north of the AO posing no threat to the operation.

The AAF presence on Cap Makrinos consists of a small infantry team in charge of the AA equipment and skerry Pyrgi is believed to be empty
6 Comments
Nodrev 31 Jan, 2017 @ 12:11pm 
Timing is tight, but this had to the tense of this great mission!
Fuiba  [author] 3 Nov, 2015 @ 7:44am 
Thanks for the feedback and the video, Gwyn! I've linked it to the mission!
Gwynbleidd 2 Nov, 2015 @ 10:30am 
Forgot to post feedback for this one, even though we finished it some time ago, whoops.

I had a slight problem with the tank, couldn't blow it up with 2 demo charges + RPG 18 (though I didn't even expect that rpg to put a dent in the MBT :D)

Anyway, replaced charges with satchels second time around and gotta say, it was a phenomenal mission, felt like someone injected me with a healthy dose of epinephrine at the end!

Thanks for making, and here's the video as well:
https://www.youtube.com/watch?v=znd0lh1MwK0
(You may use it, but do not feel obligated to do so :)
Fuiba  [author] 25 Jan, 2015 @ 9:17am 
I agree, it's a difficult mission in SP. You get the radio message at startup concerning the choppers' ETA, after that you can use your watch.

You can use the vehicles at startup to get fast to the vicinity of the coastal defence point, take out the armor and drive back. It also helps getting the stupid AI soldiers faster to the boats.
mtauren 25 Jan, 2015 @ 9:11am 
Singleplayer does not work due to Arma's limitations with AI soldiers:
- no indication of how much time there is to get to the island. This is critical as getting there with AI takes a long time
- getting to the place where the attack boats are and onto the boats takes forever. You need to run them on Stealth so as not to turn on their flashlights to reveal themselves to the attack boats. Mounting the boats is also very slow
- getting the boats to go to the island does not go smoothly.
- You get the guys off the boatsd. In Stealth (again not to reveal) they get very scared of the boats and will move ery slowly. If you ask them to support you by firing the base from a distance, they start firing the attack boats and will all die
- So you are forced to attack the AA base alone. Even if this is possible, in the dark it is so slow that the helicopters will get through before you get the AA weapons. If you got them (I did not) then you would be alone against 2 helis.
Variable 17 Nov, 2014 @ 1:40am 
Great concept! We played this one several times so everybody could play in both of the teams. Derelictus rules! :)