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I had a slight problem with the tank, couldn't blow it up with 2 demo charges + RPG 18 (though I didn't even expect that rpg to put a dent in the MBT :D)
Anyway, replaced charges with satchels second time around and gotta say, it was a phenomenal mission, felt like someone injected me with a healthy dose of epinephrine at the end!
Thanks for making, and here's the video as well:
https://www.youtube.com/watch?v=znd0lh1MwK0
(You may use it, but do not feel obligated to do so :)
You can use the vehicles at startup to get fast to the vicinity of the coastal defence point, take out the armor and drive back. It also helps getting the stupid AI soldiers faster to the boats.
- no indication of how much time there is to get to the island. This is critical as getting there with AI takes a long time
- getting to the place where the attack boats are and onto the boats takes forever. You need to run them on Stealth so as not to turn on their flashlights to reveal themselves to the attack boats. Mounting the boats is also very slow
- getting the boats to go to the island does not go smoothly.
- You get the guys off the boatsd. In Stealth (again not to reveal) they get very scared of the boats and will move ery slowly. If you ask them to support you by firing the base from a distance, they start firing the attack boats and will all die
- So you are forced to attack the AA base alone. Even if this is possible, in the dark it is so slow that the helicopters will get through before you get the AA weapons. If you got them (I did not) then you would be alone against 2 helis.