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DIY Humans (Continued)
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Mod, 1.5
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206.745 KB
28 Jan @ 7:37am
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DIY Humans (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
511 items
Description
Original mod by Carnagion
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2502720235
https://github.com/Carnagion/DIYHumans
If the original author requests it, I will remove this update.

--

Original mod notes (1.3):

Too many involuntary organ donors lying around? Not enough volunteers for your doctors to practice surgery on? Or maybe you're looking for new ways to commit war crimes in-game? DIY Humans is here to solve all your problems.

FEATURES

Pawns can stitch together various body parts at a butcher table to "create" a human from scratch, if they have the required Medicine skill level.

The recipe requires a small amount of human meat and all the body parts found in a regular human, i.e. 2 eyes, 2 ears, a nose, a jaw, 2 arms, 2 legs, a heart, 2 lungs, 2 kidneys, a liver, a stomach, a spine, and a brain.

The end result will be a fully-formed human, no different from any other "normal" humans. Furthermore, the skills of the crafted human are multiplied by a value depending on the crafter's medical skill.

However, there is a possibility that the newly created human experiences an extreme mental break immediately. There is also a possibility of one or more infections on a random body part, again depending on the medical skill of the creator.

MOD SUPPORT

DIY Humans adds new features and functionalities if certain mods are loaded:

- Harvest Organs Post Mortem
The recipe to create a human will be performable on autopsy tables instead of butcher tables.

- The Birds and the Bees
The recipe to create a human will require genitalia.

- Rim of Madness - Bones
The recipe to create a human will require human bones.

- Medieval Overhaul
The recipe to create a human will not require human leather.

[Not updated to 1.5]
- Children, School, and Learning
Crafted humans will not generate as newborns, but as full-fledged adults instead.

Note that these mods are not requirements or dependencies, they just activate additional features if loaded.

FAQ

1. Why. Just why.
A. Why not? [insert trollface emoji]

2. Is this mod compatible with:
- Combat Extended?
A. I don't know. Don't ask. Find out for yourself if you dare to.

- Expanded Prosthetics and Organ Engineering?
A. Yes, it should be.

- Rah's Bionics and Surgery Expansion?
A. Yes, it should be.

- "The forbidden mod"?
A. I don't know, but you need to go to horny jail.

- Any other mods that expand upon the medical system or add more warcrime-y stuff?
A. I see no reason why there should be any incompatibilities, unless the other mod removes body parts or changes their defNames.

3. Is it safe to add to an ongoing save?
A. Yes, absolutely. However, it is good practice to make a backup of the save file before adding it, just in case something unexpectedly goes wrong.

4. Is it safe to remove from ongoing saves?
A. Why would you ever want to remove this mod? Are you not entertained? (Jokes aside, yes it should be safe. Also, be sure to make a backup of the save file, just in case something unexpectedly goes wrong.)

CREDITS

Thanks to:
- Ykara and Ogliss, for making (and updating) Harvest Everything!
- mikester112 on the RimWorld Discord server, without whose idea this ♥♥♥♥♥♥ mod would never have been made.

RimWorld is owned by Tynan Sylvester.
12 Comments
niewielebrakowalo 3 Feb @ 4:05am 
ah yes man made horrors beyond my comprehension
gunns22 1 Feb @ 12:38pm 
@Zaljerem Does this mod work with Extended Human Body Simulation? And if not, could you please make it compatible? Thanks!
Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2174247669&searchtext=extended+human+body
gunns22 1 Feb @ 9:39am 
I can, however, immediately think of a rather OP exploit involving the Organ Regeneration gene from Vanilla Races Expanded: Pigskin. Since Pigskins and Boarskins regrow their removed organs, that allows them to keep churning out parts for DIY Humans like it's nothing. Doubly so if you use Alpha Memes' Sadist Meme to prevent the "Harvested Colonist Organs" Mood Debuff.
gunns22 31 Jan @ 4:27am 
@Zaljerem Please disregard my last comment. QEE does not allow you to harvest the Brain, apparently. =(
Rubus 30 Jan @ 4:59pm 
ITS ALLIIIIIIIIIIVVVVVVVVVVEEEEEEEEEEEEEEE!!!!!
gunns22 30 Jan @ 8:43am 
@Zaljerem Hello, yes. May I please request compatibility with Questionable Ethics Expanded? They share a lot of duplicate functionality with Harvest Everything, and thus the two mods are listed as “Partial Incompatibility.”

Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2850854272&searchtext=Questionable
Inquisition Time! 29 Jan @ 12:32am 
Biotech compatible? so I can create humans to implant xenogerms to later harvest, then recycle those same humans to do the same over and over.
ShadowEater25 28 Jan @ 11:44am 
forget my last comment, May there be in the future where we may customize the DIY humans please?
Zaljerem  [author] 28 Jan @ 11:03am 
As the recipe stands, it is - you need body parts not available otherwise; you could try patching it for your new ingredients.
ShadowEater25 28 Jan @ 10:57am 
is the harvest everything mod really required to work? because I would like to use this mod with "craft anything" mod to make out of flesh instead of body parts