Garry's Mod

Garry's Mod

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maxwells groundwatch fix [RELATIONSHIPS BETA UPDATE] [WITH LVS SUPPORT]
   
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Content Type: Addon
Addon Type: Effects
Addon Tags: Fun, Roleplay, Realism
File Size
Posted
Updated
23.004 KB
28 Jan @ 8:29pm
5 Feb @ 11:13am
6 Change Notes ( view )

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maxwells groundwatch fix [RELATIONSHIPS BETA UPDATE] [WITH LVS SUPPORT]

In 2 collections by Drag0nl0rdss
maxwells madness project
21 items
maxwells best of the best collection
6 items
Description
the creator did not update the mod so i had to take matters to my own hands

due to some mods that i have to work i wont be updating the addon due to gmods restrictions and my addons and feature side projects that i have to work with ill update this addon at an unknown date DONT WORRY ;)

what does this mod add or fix?

-fixes hunters texture to be more persistent

-added idle sounds scanning sounds for gw_hunter

-added a kill remark (or laugh) for hunter if killed a number of npcs

-added relationships [BETA TESTING] only supported for gw_hunter and gw_strider

-added creaking sound when strider idles by standing still

-added leg stretching sounds for gw_strider

-added hunting sounds for strider IF strider cant reach target or lost the target

-LVS SUPPORT :O

-added looping sounds for gunship

-added alert sounds for gunship FOR npcs

-NOTE: when strider plays hunting sound all of nearby combine allys WILL target the recognized npc

-sadly i cant add a charge ability to the hunter cause i CANT make a entity play custom animations that will be stupid so im not gonna implement any charge ability animations it sucks but if im gonna add a charge ability i need to full source code of the ground watch hunter sorry it has to be this way i really want to add animations to them i really do but i cant sadly

-BEFORE YOU ASK about implementing animations sorry i cant implement animations like crouch charge ect as i said these entitys have there own animations system which "I" cant modify unless the original creator of ground watch tells me YES i could do it for now it will stay in the drawing board for now as i cant add animations on an entity via an autoscript thank you for understanding.

[supported npcs that "CAN" engage the gw_hunter and gw_strider] DLZ, DRGBASE thats all rebels cant attack the gw_hunter nor gw_strider still we are working on it

also do not re-upload my stuff without my permission some people are saying that so i gotta say it

IF the original author wants this taken down i will gladly take it down (i asked for permission for the mod to stay on the workshop waiting for contact from the developer)

disclaimer: ALL OF THIS WAS MADE BY AN AI and changed by me THERE WAS NO COPIED AND PASTED CODE IN THIS MOD NOR STOLEN I DO NOT ENCOURAGE STEALING PEOPLES HARD WORK

credits to Tanknut (for the mod groundwatch) and thanks to https://sourcegraph.com/cody/chat (for making it possible) and me (for fixing hunters texture to be more persistent most of it was done by ai but i corrected it thats all) thanks to Jinxit for LVS
52 Comments
Drag0nl0rdss  [author] 19 Mar @ 6:48am 
your welcome :steamthumbsup: sorry i did not read the comment
kinigittjr 9 Mar @ 3:59pm 
alright thanks :)
Drag0nl0rdss  [author] 20 Feb @ 11:44am 
im sorry it has to be this way but its not over yet ill figure out a workaround well try to at least but dont worry in the future animations will "hopefully" work just give it some time ;) :steamthumbsup::steamthumbsup: ill find a way or at least i will try to
The Resistance 19 Feb @ 9:38pm 
:(
Drag0nl0rdss  [author] 18 Feb @ 12:24pm 
please understand that groundwatch has its own animation system that i cant modify unless the original creator gives me the code to them at this point in time i cant sorry please forgive me
Drag0nl0rdss  [author] 18 Feb @ 12:23pm 
you good and listen about implementing animations sorry i cant implement animations like crouch charge ect as i said these entitys have there own animations system which "I" cant modify unless the original creator of ground watch tells me YES i could do it for now it will stay in the drawing board for now as i cant add animations on an entity via an autoscript thank you for understanding.
kinigittjr 18 Feb @ 12:17pm 
oops didnt see last comment
kinigittjr 18 Feb @ 12:17pm 
can you make the strider stab please?
kinigittjr 18 Feb @ 12:15pm 
can you make the strider stab please? I want to feel EXACTLY like a strider.
Drag0nl0rdss  [author] 12 Feb @ 8:49am 
just asking