Total War: WARHAMMER III

Total War: WARHAMMER III

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Brogus Harsh Dynamic Movement Range
   
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Tags: mod
File Size
Posted
Updated
660.322 KB
28 Jan @ 8:49pm
26 Mar @ 5:55pm
3 Change Notes ( view )

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Brogus Harsh Dynamic Movement Range

In 1 collection by Brogu
Brogu's Immersive Mod Collection 🔥
120 items
Description
A working updated version of Hertz Dynamic Movement Range but with harsher values to immerse yourself in those slow artillery and fast cavalry based armies.

Made for myself mostly.

ALL CREDITS GO TO https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2798671658&searchtext=hertz

I just changed the code to actually effect the cavalry and artillery as well as made the values harsher as I said above.

Cavalry and chariots will provide less nerf to your movement.

Artillery will really slow you down if you have alot.

The Calculation
Each Unit has a weight, starting at 2 with the lord which leaves you starting at +10% campaign movement range
Any basic infantry or monster has a weight of 1
Missile, Spcl, chariot have a weight of (x/1.5+1)
Cavalry (x/2+1)
Artillery is worth (x*2.3)

Affects Ai
Very compatible I use over a hundred of mods and it works.
4 Comments
Walkabout 5 Feb @ 5:18pm 
Nice
Brogu  [author] 29 Jan @ 5:17pm 
Yeah it affects unit types.
Walkabout 29 Jan @ 3:00pm 
Looks good.

Do the effects work based on unit type e.g. cavalry, rather than being based on specific units? Just looking at compatibility with mods that introduce new units.
Deeyourelf 29 Jan @ 6:37am 
Yay