Left 4 Dead 2

Left 4 Dead 2

462 ratings
Zero's Behavior Patches
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
23.061 KB
30 Jan @ 1:19pm
22 Apr @ 2:51am
9 Change Notes ( view )

Subscribe to download
Zero's Behavior Patches

Description
A script that fixes a lot of things I have personally found to be very annoying.

The config system is now implemented. Please check the EMS folder for 'megapatch.txt'
If the addon *ever* updates, I advise you delete that file and start up a campaign. It will generate an updated config and fix any potential bugs.

Bug fixes
  • Smokers no longer instant grab survivors if they are standing on physics props.
  • Special infected will no longer scratch while staggering
  • Chargers now stagger properly after charging into a wall rather than always staggering towards the world origin
  • Special infected can no longer entirely cancel staggers by falling off ledges
  • Shoving common infected now ensures they get staggered when possible
    • Attempting to stagger a common who is crouching will kill them. This is a partial "fix" for an issue I will continue looking into.

Tweaks
  • Charger bots no longer have 66% damage reduction when charging
  • Hunter bots now use z_pounce_damage_interrupt when pouncing
  • Tank rocks now have a marginally smaller radius for hurting players
  • Tank rocks now have a bigger bounding box, allowing them to be shot easier and have more reasonable collisions with the environment
  • Minor adjustments to common infected physics
    • nb_update_frequency is 0.066
    • nb_update_framelimit is 30
    • z_push_force is now 500 to compensate for the increased update frequency and framelimit
Popular Discussions View All (1)
10
16 Jul @ 4:02am
Suggestions
Vinny
74 Comments
o_-KILLJOY-_o 12 Jul @ 10:05pm 
Its seems like there is something going on with head decapitation. Heads disappear when you hit infected in the neck with any samurai or fire axe. Its not listed I am not sure if its intentional or not but ya that is all.
CaptPatrick01 29 Jun @ 5:02pm 
I thought it did, but it continued after I removed them all, and only after removing this one did it stop. RF's AI Stagger Claw Fix was the only one that had it in the script on further checking, but I removed that (and others whose features were replicated here) in preparation for subbing to this. I had to delete them from the workshop folder and then run an integrity check. Maybe that mod permanently changed the index this one was looking for, (like how you could break all ping mods by miscapitalizing the survivor's internal names in an different mod.)
Vinny  [author] 28 Jun @ 7:45pm 
nothing is named or referencing that in this script
do you have any other addons related to staggering installed?
CaptPatrick01 28 Jun @ 6:45pm 
Console getting endlessly spammed with:
AN ERROR HAS OCCURED [the index 'StumbleStaggerStun' does not exist]

CALLSTACK
*FUNCTION [main()] InputRunScript line [1]

LOCALS
[vargv] ARRAY
[this] TABLE
me 21 Jun @ 2:12am 
wtf does z_push_force do exactly tho
toughelite232 15 Jun @ 10:45am 
I knew I wasn't crazy, chargers always felt like they took so much damage up because the damage reduction on charge.
ᖇєᗰƗᒪᎥค.Ꮥ 3 May @ 9:45pm 
hey bro, this mod is really amazing,bt I wonder know could you make something to disable the tank's ability to attack multiple incapped surviors at same time in coop based gamemodes。
tanks can just kill 3 incapped survivors at same time due to the silly ability in expert difficulty。
this is really annoying,:yella_anger:
Vinny  [author] 22 Apr @ 12:45am 
I'm not able to replicate that issue
Try deleting the config file in the EMS folder and seeing if regenerating it fixes the bug
무비 9 Apr @ 2:27am 
okay
Vinny  [author] 9 Apr @ 2:17am 
ah. source jank strikes again, then.
i'll see if i can get it to happen tomorrow and go from there