Garry's Mod

Garry's Mod

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Followed [v0.1]
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Content Type: Addon
Addon Type: Gamemode
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
28.166 MB
30 Jan @ 3:44pm
10 Feb @ 10:26am
8 Change Notes ( view )

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Followed [v0.1]

Description
What is Followed


Followed is a fully Co-op only horror gamemode that has different outcomes each playthrough through a seed generation system, Unique Enemies and an Unique Objective system.

This is my first long-term project finished, coded everything from scratch alone and using only gmod's assets to make all the systems.

If i manage to get support for this gamemode i will update it and add more and more unique stuff to it while also upgrading it along the way.

Warning:
This Gamemode was NOT meant to be played with mods other than custom model mods, so playing with other types of mods may break the gamemode easily. Play with them at your own risk.

Another Warning:
Due to lack of time i could not test every single thing, specially the items on Hard Difficulty, Please let me know of any errors

Huge thanks to Sophi For playtesting with me to check if the networking was working fine: Sophi's Profile

I do not agree with the idea of someone else re-publishing this mod nor a modified version of it, Thank you

How To Play?


On the main menu of Garry's Mod, Click on Gamemodes then Choose Followed and then play on follow_construct from the Followed Maps Category.

The game comes with an option to display a Tutorial on the start of each playthrough ( Recommend to Use it on Normal or Easy ), But here is a little bit ofthe Tutorial it Shows ( Cant put the whole thing here because it would consume too much Description line limit ):

  • Press [LEFT-MOUSE]: Toggles Flashlight
  • Press [E]: Interacts with Interactable objects | Grabs Items
  • Press I: Opens / Close Your Inventory
  • (Item Containers): Players Drop their items in a Bag upon Disconnecting or ???

You Cannot play on any map, for now the only map available is follow_construct, Trying to play on another map will make the gamemode changelevel to follow_construct upon pressing space.

This gamemode uses 3D Voice chat and you cannot speak to alive players while dead, you can either use it or just use discord.

Dropped Player Bags


These are bags dropped by players upon Death or Leaving, to collect the items from them or store your own you must drag n drop them from the bag to your inventory or from your inventory to the bag.

Objective


The objective in this gamemode is to Find all required items and do all required combinations to obtain 'The key', Once obtaining it, the player who has it must use 'The Key' on 'The Door', allowing all players to touch it to escape and survive

To Know which items you require to combine, Click on an item in your Inventory and click on 'Combine', it will show you all the items necessary.

Notes


Notes are little pieces of a bit of the Lore i made for this game, each playthrough will spawn a note based on the Seed, The Supporters panel will show you all notes you collected so far.

Supporters panel


This is the panel that all players will see at the end of the match, Shows all my amazing patreons and the Notes found by the player.

Pursuers / Chasers


You are not alone in this place. Don't stay around for too long, 'They' may want to force you to join them.

Music System


Certain situations will make different ambience themes or songs play.
Ambience theme will depend on the map ( in this case only follow_construct is available for now )

Replayability


I've made many systems that run randomly for each playthrough, including the seed system, Random Events system, Random Objectives position and type based on difficulty, etc, read below to know more.

Can you encounter all the things/events this game has hidden in it?

Random Events System


Each Map the Gamemode will support will come with it's own Random Events, these are random things that can happen in a map on each playthrough depending on the seed, some events are super rare, while some are common, each does a different thing.

Difficulty


The Difficulty in this game affects many things, including what Door you will get, how fast 'They' will come for you, Stamina, Flashlight, Etc.

  • [1]: Easy ( Recommended: 1 - 2 Players )
  • [2]: Normal ( Recommended: 2 - 4 Players )
  • [3]: Hard ( Recommended: 4 - 6 Players )

OBS: I could not test all Difficulties yet due to lack of time and monetary problems i am having at the moment

Seed Generation System


The game generates a random seed for each playthrough, the seed affects everything of the game, With the Exception of the Pursuers/Chasers system. This system will always be random no matter what seed you get.

Patreon


If i manage to get some support i will use it to upgrade this gamemode with more: mechanics, NPCs, custom Maps, new Objectives, more Lore, etc and also new gamemodes like this in the future, if the support ever becomes a lot, i would also use it to invest into making my own standalone games.

All Subscribers of my patreon with the VIP-Early Access Supporter role can get early access to future updates to this gamemode and new addons/ beta of games i plan to make for the future, they are also credited as you can see in the screenshots.

Please if you are a VIP-Early Access Supporter, Check my patreon feed to see how you can choose your custom colors and text for your Patreon panel in this gamemode ( i will NOT include offensive descriptions. ), i will update the Patreons List of this gamemode every week for new supporters ( if i manage to get any new :( )

If you enjoyed this project that took me more than 2 months to fully finish and you'd wish to see more and support me to make more stuff like this or even games in the future, please consider subscribing to my Patreon:

patreon.com/dragon_red_dnp
Popular Discussions View All (1)
7
11 Feb @ 12:09am
Bug Reports
Dragonred
14 Comments
Agnes Tachyon 22 Jun @ 1:26am 
WARNING! Carry on reading! Or you will die, even if you only looked at the word warning! Once there was a little girl called Clarissa, she was ten-years-old and she lived in a mental hospital, because she killed her mom and her dad. She got so bad she went to kill all the staff in the hospital so the More- government decided that best idea was to get rid of her so they set up a special room to kill her, as humane as possible but it went wrong the machine they were using went wrong. And she sat there in agony for hours until she died. Now every week on the day of her death she returns to the person that reads this letter, on a monday night at 12:00a.m. She creeps into your room and kills you slowly, by cutting you and watching you bleed to death. Now send this to ten other profiles on this one site, and she will haunt someone else who doesn't. This isn't fake. apparently, if u copy and paste this to ten comments in the next ten minutes u will have the best of your life. TIC TOC
Uzoth 2 Apr @ 7:20am 
WARNING! Carry on reading! Or you will die, even if you only looked at the word warning! Once there was a little girl called Clarissa, she was ten-years-old and she lived in a mental hospital, because she killed her mom and her dad. She got so bad she went to kill all the staff in the hospital so the More- government decided that best idea was to get rid of her so they set up a special room to kill her, as humane as possible but it went wrong the machine they were using went wrong. And she sat there in agony for hours until she died. Now every week on the day of her death she returns to the person that reads this letter, on a monday night at 12:00a.m. She creeps into your room and kills you slowly, by cutting you and watching you bleed to death. Now send this to ten other profiles on this one site, and she will haunt someone else who doesn't. This isn't fake. apparently, if u copy and paste this to ten comments in the next ten minutes u will have the best of your life. TIC TOC
Skelly 14 Mar @ 7:52pm 
[Followed [v0.1]] gamemodes/dragonred_followed/entities/weapons/weapon_d_followfl.lua:174: Tried to use a NULL entity!
1. __index - [C]:-1
2. action - gamemodes/dragonred_followed/entities/weapons/weapon_d_followfl.lua:174
3. v - gamemodes/dragonred_followed/gamemode/d_timers.lua:63
4. unknown - lua/includes/modules/hook.lua:102

got this bug
idkausername 19 Feb @ 5:58pm 
It seems like there's a lot of promise here, although I can't really play it due to not having any friends (if you were planning on sending a friend request; I don't accept friend requests but I appreciate the thought).
A good way to make it singleplayer compatible would be to tone down the aggression of the enemies (which judging from other's comments, seems to be a big problem), or just outright add the map and needed NPCs/Entities to sandbox mode so we can recreate it. (maybe the door entity/npc despawns all other npcs, as an example)
Nevermind, you can actually play it singleplayer. My thoughts are basically the same as everyone else's: fun but difficult.
Also playing this with the Markicam addon felt like an old lets play video but with reversed roles; the viewer's the one playing and Mark's the one watching.
5 fps gaming 15 Feb @ 11:40pm 
интересный режим :D
CHEESE_ 11 Feb @ 5:50pm 
Very interesting, enjoyed it. We beat it with a friend after maybe 3-4 attempts. Like the idea hope to see more monsters and new maps. At times it surprised me like when the red-eyed one became large. That was cool and fun. A few things bothered me the first being the text warning me was way to fast for me to read, however once I figured out how they kinda worked so I found it to be pretty easy (on Normal with 2 players). I was often able to continue for a couple of minutes after my friend died.
Dragonred  [author] 10 Feb @ 10:28am 
Fixed the glitch of not being able to see the text chat on start screen, thanks a lot TotallyARussian!
Dragonred  [author] 10 Feb @ 9:27am 
Thanks for the feedback! as for the difficulty, the way intended to escape the Pursuers is to use small bursts of sprinting and then rest before sprinting again, they use Strategic points that allows them to catch you off guard in certain conditions, so on Normal the best strategy is to run a bit, check surroundings, then run again, if you run nonstop you'll get tired and get caught, but i will check for The Haunted's speed again
TotallyARussian 10 Feb @ 6:17am 
would be good if you could see the chat and player amount at the start screen, the end screen also blocks the ability to chat, the easy difficulty seemed easy enough, but medium, i tried it with 2 other people and we got wiped out quick, can't seem to escape the red eyed black dude cause he's fast and sprinting's limited and then it just slows you down once you spend it, other than that, seems like a pretty fun gamemode, has potential
de_buildgamer 9 Feb @ 12:35am 
A very interesting concept. Hope to see an ability to play on custom maps in the future. Great job, Dragonred!