RimWorld

RimWorld

Not enough ratings
Quest Progression Nerf (Continued)
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
136.169 KB
31 Jan @ 11:48am
19 Jun @ 8:20am
2 Change Notes ( view )

Subscribe to download
Quest Progression Nerf (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
938 items
Description

Update of newcolonists mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2622628124

Rewrote the mod to use the 1.3 version mod-logic with the original options instead of only a static square-root calculation.
Also removed all redundant code and switch to a Harmony postfix instead to allow for mod-compatibility.
Removed the option to use vanilla calculation, as it was a bit pointless.



[discord.gg]
[github.com]


This mod rebalances quests' threats, notably in the end-game.

There are three difficulty levels, increasingly: default, high and ludeonicrous (vanilla). Default is the recommended difficulty.

1.4 update: simple progression nerf, so you don't get 45*70 buildings in the mid late game.

Can be used with 'quest reward rebalance' to improve mid-late game rewards.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: rebalance
1 Comments
Inrek_Fox 24 Jun @ 6:50am 
Best mod ever. I can afford spending 4000 stone blocks on somrthing, but i just dont have enough map space for this wild 40x20 monuments. Neither have i enough pawns to overpower 45 sentipedes cluster.