Timberborn

Timberborn

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Tainted Waters
   
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1 Feb @ 8:55pm
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Tainted Waters

Description
"Your beavers awaken in a pit of despair—a barren, sunken basin where nothing grows, nothing flows, and notshing remains. Trapped within this desolate hole, there is no wood to build, no food to eat, and no water to drink. The air is thick with the scent of dried mud and decay, a reminder of the flood that once drowned this land. Survival seems impossible.

But there is a way out—at a cost. A weakened barrier stands at the edge of your prison, the only thing holding back a stagnant mass of badwater. If you tear it down, the flood will come, swallowing your starting ground and washing away any hope of returning. But in exchange, the poisoned tide will open the path beyond, revealing the precious trees and land you so desperately need. There is no time to hesitate—break the barrier, embrace the flood, and carve a future from the ruins before the sickness sets in. This is your only chance. Will you adapt, or will these Tainted Waters consume your colony whole?" -Map Description

I will say this: This will be hard. The way out will cause a few beavers to be contaminated. You should focus on creating and/or removing the first district center and moving it to the upper ledge of the spawn as soon as you can, it will be rough in the early game. It's managable, if barely. The mixed water is both your friend and enemy. Good luck. You'll need it.
2 Comments
Petrol Pimp  [author] 16 Feb @ 8:29pm 
If you're referring to that waterfall that flows down from the upper area then yeah, but I might revise this for the next update to make it easier and to take advantage of 3D terrain.
Impetuous Wombat 16 Feb @ 10:09am 
Was the removal of the water source near the upper ledge intentional? I can't find a way to make this work.