Left 4 Dead 2

Left 4 Dead 2

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Murim Leaps (Vscript)
   
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Game Content: Scripts, Miscellaneous
Game Modes: Single Player, Co-op
File Size
Posted
Updated
13.946 KB
1 Feb @ 10:03pm
13 Feb @ 9:37am
3 Change Notes ( view )

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Murim Leaps (Vscript)

In 1 collection by kurochama
Useful "Side-Dish" Mods (Especially for Bots)
47 items
Description
One day, during survivors' struggles against zombie army, there was a meteor falling nearby. It devastated everything around it. As the sound of the meteor fall was too loud, all zombies were distracted & rushed there. Out of curiosity, survivors also went there. However, they didn't find a meteor, but there was a tall young man with long white hair & black costume wielding a long sword instead, & a mountain of zombie corpses. After a long talk with that man, survivors figured out that he was a man from murim world somewhere in a parallel universe, & he was called "Murim Leader" in his world. It turned out that his enemy banished him to another world during murim great war. During his stay in L4D2 world until he recovered his energy to slice through space with his sword to return to his world, he taught the survivors some basic "Murim Martial Arts". Some of them are "Melee Sharpshooting", & "Murim Leaps". Ellis, who loved watching movies, was so hyped that he was the first one to learn "Murim Leap" & "Melee Sharpshooting", & he started to imagine himself as a kungfu master & faced zombies, & even tank with only melee weapon.
Ellis: "Now taste my Heaven Sword, you big guy...!!"
Nick: "Ah hell... Now he's like a 5-year-old kid, but with a sword & a comprehensive grasp on every swear word in the English dictionary."


Ok, enough for the background story. This mod allows you to leap forward & backward by holding SHIFT (walk button) & then press forward/ backward. SHIFT key is one of less useful keys on L4D2, as people rarely use it except under certain situations. So with this mod, this key becomes more useful, especially for those who use melee.


Q: "What makes this different from the currently available 'Air Dash' mod?"
A: "Air Dash is activated when jumping, but this one is activated when walking. & this one can only go forward & backward, so even if you look up to the sky, the 'Murim Leap' will go forward instead of upward. Other mechanisms will be explained later below."


List of features available on "murim leaps.txt" cfg file:
  1. Murim Leap Power: How strong the leap is when a survivor leaps forward & backward. Min value is 1, max= no limit.

  2. Murim Leap Cooldown: How long it takes until the next "Murim Leap" can be used. The value can be in decimals. Default value is 0.5. Min= 0, max= no limit.

  3. Leap Only On Ground: When enabled, survivors can only leap again if their feet touch the ground (a stronger version of bhop if cooldown is set to 0, or I call this "Kong Jump"). Enabling this will disable using "Murim Leap" in the air.


Simple mechanisms of "Murim Leaps":
  • Hold SHIFT (walk button) & then press forward/ backward button to leap forward/ backward.

  • How far you can leap forward/ backward is controlled by "Murim Leap Power".

  • How long it takes until you can leap forward/ backward is controlled by "Murim Leap Cooldown". The safe value is above 0.25. You can set it to 0 if you want to leap without cooldown.

  • "Murim Leaps" can be used during jumping (you don't need this if you also use "Air Dash" mod).

  • You can't climb up with "Murim Leaps", but you can go down with this.

  • "Murim Leaps" may be used during incapacitated state (I haven't tested, but I didn't restrict it either. Feel free to try :D ).


Q: "Will this conflict with 'Air Dash' mod?"
A: "It can be yes, it can be no. Yes, if you put the same key bind of 'Air Dash' to SHIFT key. It's not really a conflict, but it's more like 2 scripts will be activated together. & no, if you set different key bind on 'Air Dash' mod."
Q: "Will you also add free key bind feature here?"
A: "Maybe yes, maybe no. If there are many requests, maybe I'll give a try."


So, grab your melee, & have fun in becoming a murim warrior in zombie apocalypse.


NOTES:
  • A video preview will be added later.
  • A known bug: If you use "Murim Leap" in areas where you can't jump at all like vents, you'll have a chance to get stuck on the ceiling. So, only use it when you can jump freely.
17 Comments
Wero !!! 27 Jun @ 7:34am 
It would be good for me if I could dash with another command, because my third person mod that I have, uses the walk action to aim, if I walk I end up dashing without wanting to...
Bonnie 26 Apr @ 11:57am 
yea like that
kurochama  [author] 26 Apr @ 10:29am 
@Bonnie , what effect? The dust & rubble effects when doing murim leap?
Bonnie 26 Apr @ 5:47am 
hmmm is there a way for me to disable effect?
kurochama  [author] 3 Feb @ 9:26am 
@SalaaMohamed05 , maybe later after I find the way to accurately detect common infected's & witch's attack speed on each attack so I can mark the timing for parry, & also the way to compensate special infected's instant claw attack damage (special infected's claw attack speed is too fast or even instant hit, so normally parrying their claw attack requires pressing the button at the same time as special infected's attack).
SalaaMohamed05 3 Feb @ 8:31am 
oh then you can make that addon from my suggestion if u want
kurochama  [author] 3 Feb @ 7:20am 
@SalaaMohamed05 , for special infected & tank, probably it will be easier to create parry function, as there's event function to check when they start to attack, & there's also a function to check the button they're pressing so if they press "attack" button, an instructor hint with shield icon will show up only in less than one second, & when survivor presses "Shove" button when that shield shows up, the parry will be activated.
But for common infected & witch, some netprops that can check their attacking animations might be needed, to match the timing for the parry just before the attack hits a survivor.
SalaaMohamed05 3 Feb @ 7:08am 
btw if you cant make animation make it play shove animation instead for parry or counters
SalaaMohamed05 3 Feb @ 7:05am 
if you shove common or special infected attacks like claw perfect time you counter or parry which deal 400 - 600 damage if you parry tank or witch stagger them and deal 400 or 600 damage hunter pounce affected too like this video https://youtu.be/7jzPbcVrJU4?si=3T839HLL2Cf1rCeD&t=3192 fling parryed common or special like that video if they die if not they stagger instead and add block guard attack for any melees like you reduce damage and get no knockback from tank or cant be staggered and can be broken and stunned like guard health is 100 or 200 and you can guard or block by holding zoom like middle mouse button and also add options of parry and guard too
kurochama  [author] 3 Feb @ 6:04am 
@时空之轨迹 , probably I can add that later after testing several times.