RimWorld

RimWorld

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Cyanobot's Leather Overhaul
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Mod, 1.5, 1.6
File Size
Posted
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2.755 MB
2 Feb @ 4:35am
14 Jul @ 3:35am
15 Change Notes ( view )

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Cyanobot's Leather Overhaul

In 2 collections by cyanobot
Cyanobot Plays 1.5 - Complex Production
25 items
Original Mods by Cyanobot
10 items
Description
Yes, it's another leather-tanning production chain mod.

This actually started life as a set of patches for Owlchemist's Simple Chains: Leather, but it grew more features as I worked on it until I decided it was just easier for it to be its own mod -- which also allowed me to move to C# instead of XML patches for a lot of the heavy lifting.

Features:
  • tanning production chain: animals drop raw hides which are processed in a tanning vat into leathers
  • tanning is a neolithic technology, it starts unlocked for the classic start but not for the default tribal starts
  • the tanning vat may be fuelled with:
    • tannin, made from wood logs at a campfire or stove
    • tanning solution, made from chemfuel at the refinery
  • hides are generated automatically from leather defs, so modded leathers are automatically handled even if not explicitly patched for
  • untanned hides can be used for neolithic apparel and some neolithic buildings, but they are weaker than their tanned equivalents and cause negative "stinking hides" thoughts
  • woolly hides can be shorn at a butcher table to get the wool and the leather separately, or they can be tanned as-is into a warm woolskin
    • the amount of wool on a hide is calculated from the wool growth of the animal at the time of death
    • if the wool growth is very low, the animal drops a non-woolly leather instead of the woolly hide
  • vanilla leathers (and many modded leathers) overhauled into the following types:
    • lightleather = lightleather, dog leather
    • plainleather = plainleather, pig leather
    • thick leather = elephant leather, rhinoceros leather
    • camelhide = camelhide
    • birdskin = birdskin
    • soft fur = guinea pig fur, also many small mammals that previously gave lightleather
    • fur = wolf fur, panthera fur, fox fur
    • heavy fur = heavy fur, bear fur
    • polar fur = extremely warm, drops from polar bears and some modded polar animals
    • woolskin = sheep, muffalo, etc (see wool mechanics above)
    • luxury fur = chinchilla fur
    • light scale = fairly weak but beautiful for small animals that would drop lizardskin
    • heavy scale = tough leather for large animals that would drop lizardskin
    • human leather = human leather (can't have rimworld without human leather)
    • thrumbo fur = thrumbo fur
    • dread leather = dread leather

Upcoming features:
  • industrial tanning vat

Compatibility:
  • not really safe to add or remove from existing saves, might be fine (with some errors) but attempt at your own risk
  • automatic compatibility with modded animals, leathers, and wools:
    • animals automatically drop the raw hide associated with their pre-existing leatherDef
    • (although without explicit patches, some animals that should be furry may drop plain hide, etc)
    • modded leathers automatically generate a corresponding raw hide
    • (without explicit patches, new leathers will not be folded into the broad categories above)
    • modded wools automatically generate a corresponding woolly hide that can be shorn
    • (without explicit patches the shorn and tanned leathers associated with the wool hide will take default values, which may not seem quite right for exotic animals)
  • any neolithic apparel that can be made from leather should automatically also be possible to make from raw hides
  • explicit patches for a number of mods, see here for full list
  • not compatible with Medieval Overhaul due to overlapping content
  • if you use Animals Logic, you will probably want to turn that mod's "Harvest wool when butchering" off to avoid duplicate wool availability

With thanks to:
- wep of wepfont.com for Atmospheric font
- Fluffysminion for the graphics

Links:
[github.com]
[cyanobotcodes.tumblr.com]
[ko-fi.com]
Popular Discussions View All (1)
0
2 Feb @ 5:54am
PINNED: Compatibility Patches
cyanobot
41 Comments
lol 9 Jun @ 11:49am 
Been greatly enjoying this in combination with Cloth Production Chain and Better Wool Production. After Owlchemist left it's been very pleasant to find these production chain mods.
Serina 11 May @ 3:07am 
Hello there! Do you have a discord account? Me and a couple other modders are working on an economy overhaul modpack and you have lot of relevant stuff, we'd like to invite you to our server so we can coordinate.
cyanobot  [author] 16 Apr @ 6:03am 
@SkyLarkBlue
Yak issue hopefully fixed. Rassnfrassngoddamnyak. Let me know if problems persist.
cyanobot  [author] 6 Apr @ 10:57am 
@SkyLarkBlue
Chameleon yak, bane of my existence... It's the fact that they can have several different kinds of wool. I'll look into it, thanks for reporting.
SkyLarkBlue 1 Apr @ 5:39pm 
I'm having an issue with the chameleon yak. I can butcher other shearable animals (I tested with a sheep at least), but the yak just won't be butchered.

Here's the log. I'm sure I have a ton of other silly errors I've never bothered to track down, so just ignore the non-yak ones lol.

https://gist.github.com/HugsLibRecordKeeper/d44092539fbfcdbcda4e1eb722f653a7
Aquiles 30 Mar @ 3:02am 
Thanks to you for the mod. It is great. It is a pity that the toggle is not happening, but understandable. I will try to unpatch whatever I can.
cyanobot  [author] 26 Mar @ 2:50am 
@Aquiles
Thank you for the kind words. I would kinda like to make it more customisable but it will potentially be quite a bit of work so it's not high on my to-do list.

There's a few things you can do in the meantime:

The leather merges are all defined in XML, so if you'd like to poke around in there you can change it to suit your own tastes -- I'd advise taking a local copy of the mod so that your changes aren't overridden every time I update.

If colours matching is important to you, check out my other mod Colored Leather And Wool -- which will make all the hides match the animals they are taken from as well as the leathers matching the specific hide they're tanned from.
Aquiles 25 Mar @ 11:49pm 
Hello, @cyanobot. Love your mod. A real diamond. Would you consider the possibility to add a toggle to disable the leather merging? It is a bit messy, sometimes the color of hides and leather don't match and I miss the vanilla system; e.g too many animals give heavy fur right now.
cyanobot  [author] 22 Mar @ 9:13am 
@Zairya
Ah yes, the abuse of butcher products for all manner of crafting... I've done it myself. I don't think it will cause an issue but I can double check.
Zairya 22 Mar @ 8:17am 
Nothing much. Just the lumber is the butchered thing of the wood log. I don't know how this might interact or not with your mod.

No trouble. I'm playing with MO and I might patch the shroom myself. Thank you very much for replying