Total War: WARHAMMER III

Total War: WARHAMMER III

Not enough ratings
Transfer Eight Peaks
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
523.699 KB
2 Feb @ 1:25pm
21 Jun @ 11:13am
4 Change Notes ( view )

Subscribe to download
Transfer Eight Peaks

In 1 collection by Incata
Total War Warhamer 3: Gameplay Mods
76 items
Description
General description


This is a small script I created to test my Eight Peaks mechanics mod, but I'm sharing it in case someone is interested. What it does is transfer the settlement to Skarsnik, Queek, or Belegar when the player controls one of those factions. When the player controls another faction, the settlement is randomly transferred to one of those three. This happens at the start of the campaign. Additionally, the script initiates a war among these three factions, with no possibility of peace.

Eight Peaks Mechanics


⚡ Support & Discover More Mods ⚡


Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, after trying the mods if you like this press 👍. I see mods with 3000 downloads and only 80 reviews, that makes me☹️. People who are dedicated to modifications will appreciate it. Thank you.

Finally I created a paypal account in case anyone wants to thank me for my work in this way
Donate Paypal Incata[www.paypal.com]

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2
7 Comments
Incata  [author] 3 Apr @ 11:57pm 
@ShowOfTimes Thanks for the heads-up. I don't understand why this should affect that mod, although I also don't know how that mod was made. I assumed it works the same way as the funeral kings, but maybe they did it through a script to make it easier, and now they conflict.
ShowOfTimes 3 Apr @ 5:13pm 
First off you have nice collection that I download most of to do for my next campaign. However, I wanted to make you aware that after testing mods for conflicts it seems this mod and Tabletop Caps: Reborn are conflicting. Not sure why but it causes the caps to disable when you start a new campaign. Not asking for you fix it but just wanted to make you aware. :steamthumbsup:
Incata  [author] 5 Feb @ 3:16am 
@CeboDeMacho I think not, but I don't know.
CeboDeMacho 4 Feb @ 11:18pm 
Is this, TOW-compatible?
Ciaphas Cain 4 Feb @ 4:37am 
awesome, ill give it a looksee then!
Incata  [author] 4 Feb @ 4:14am 
@Mortarch Of Blood Well, I think that when I created it I added that campaign too, but I don't remember. Anyway, it's easy to check.
Ciaphas Cain 3 Feb @ 7:19pm 
Nice one dude! Im guessing its compatible with IEE right? As its just a place name check and transfer to X sort of script right?