Space Engineers

Space Engineers

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Type: Mod
Mod category: Planet, Other
Tags: NoScripts
File Size
Posted
208.098 KB
2 Feb @ 3:28pm
1 Change Note ( view )

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Better Weather

Description
This mod changes in-game weather effects of some weather types to make them look nicer.
May have some performance impact, especially if your computer doesn't even handle the normal weather effects.
All showcase photos are taken on the "High" graphical preset.

Features:
- Actually visible raindrops, spread over a wider area.
- Fog is more realistically colored, being closer to gray.
- Rain fog is less dense close by, but denser far away.
- Sun scales better with weather effects.

Currently affects the following weather effects:
- Fog (light and heavy)
- Rain (light and heavy)
- Thunderstorm (light and heavy)



All Changes:

----------Weather Effects Changes----------

-----Fog Light:
SunIntensity: 100 => 50

-----Fog Heavy:
SunIntensity: 75 => 10

-----Rain Light:
FogColor: Z: 0.9 => 0.85
FogDensity: 0.05 => 0.01
FogMultiplier: 0.35 => 0.65
ParticleRadius: 150 => 250
ParticleCount: 60 => 80
ParticleScale: 1 => 1.15
SunIntensity: 30 => 20

-----Rain Heavy:
FogColor: Z: 0.7 => 0.625
FogDensity: 0.06 => 0.02
FogMultiplier: 0.78 => 0.9
ParticleRadius: 150 => 300
ParticleCount: 120 => 150
ParticleScale: 1.1 => 1.3
SunIntensity: 25 => 10

-----Thunderstorm Light:
FogColor: Z: 0.9 => 0.85
FogDensity: 0.05 => 0.015
FogMultiplier: 0.35 => 0.75
ParticleRadius: 85 => 150
ParticleCount: 50 => 80
ParticleScale: 1 => 1.225
SunIntensity: 30 => 15

-----Thunderstorm Heavy:
FogColor: Z: 0.7 => 0.625
FogMultiplier: 0.98 => 1
ParticleRadius: 120 => 200
ParticleCount: 70 => 125
ParticleScale: 1.1 => 1.4
SunIntensity: 25 => 5

----------Weather Particles Changes----------

-----Rain:
Particle Generation "Rain":
Color:
(X:0.1, Y:0.1, Z:0.2, W:0.9) => (X:0.75, Y:0.75, Z:0.85, W:0.95)
(X:0.0627451, Y:0.07450981, Z:0.08627451, W:0.470588237) => (X:0.65, Y:0.65, Z:0.75, W:0.95)
(X:0.0431372561, Y:0.0509803928, Z:0.0627451, W:0.470588237) => (X:0.55, Y:0.55, Z:0.65, W:0.95)
(X:0.1, Y:0.1, Z:0.2, W:0) => (X:0.45, Y:0.45, Z:0.55, W:0.95)
ColorIntensity: 0.5 => 1
Particles Per Second: 150 => 200
Life: 5 => 3
Life Var: 3 => 1
Emitter Size: (X: 50, Y:50, Y:10) => (X: 150, Y:150, Y:50)
Distance Max: 500 => 1000

-----Rain Heavy:
Particle Generation "Rain":
Color:
(X:0.1, Y:0.1, Z:0.2, W:0.9) => (X:0.8, Y:0.8, Z:0.9, W:0.95)
(X:0.0627451, Y:0.07450981, Z:0.08627451, W:0.470588237) => (X:0.7, Y:0.7, Z:0.8, W:0.95)
(X:0.0431372561, Y:0.0509803928, Z:0.0627451, W:0.470588237) => (X:0.6, Y:0.6, Z:0.7, W:0.95)
(X:0.1, Y:0.1, Z:0.2, W:0) => (X:0.5, Y:0.5, Z:0.6, W:0.95)
Particles Per Second: 150 => 200
Direction: (X:0, Y:0.2, Z:1) => (X:0, Y:0.3, Z:1)
Velocity: (4, 20, 25, 20) => (6, 30, 35, 30)
Life: 5 => 3
Life Var: 3 => 1
Emitter Size: (X: 50, Y:50, Y:10) => (X: 150, Y:150, Y:50)
Distance Max: 3000 => 1000

Particle Generation "Smoke":
Color:
(X:0, Y:0, Z:0, W:0) => (X:0, Y:0, Z:0, W:0)
(X:0, Y:0, Z:0, W:0.117647059) => (X:0, Y:0, Z:0, W:0.08)
(X:0, Y:0, Z:0, W:009803922) => (X:0, Y:0, Z:0, W:0.07)
(X:0, Y:0, Z:0, W:0) => (X:0, Y:0, Z:0, W:0)
Life: 7 => 5
Life Var: 3 => 2
5 Comments
CedrychSkye 7 hours ago 
Might not, but their idea of "better weather" still might not be as good as it could be. I love weather and other random events that actually hinder you and force you to react to them rather then being something you can usually just ignore.
rogeriopi | papajohns.com |  [author] 21 Jul @ 5:20pm 
@CedrychSkye Actually, by sheer coincidence, the next update for SE will rework the weather effects. So yeah, im probably not going to update this any further, since the mod probably won't be necessary anymore.
CedrychSkye 20 Jul @ 9:14am 
Any chance you're going to work on weather on the other planets too?
elFuzz 15 May @ 6:41am 
Thank you.
Caiohilario 2 Feb @ 3:37pm 
mo foda
:deadrat: