Company of Heroes 3

Company of Heroes 3

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(3) RETURN TO GELA - UNTOLD MISSIONS
   
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Tags: extension, map
File Size
Posted
Updated
11.447 MB
2 Feb @ 4:22pm
13 Apr @ 3:49am
30 Change Notes ( view )

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(3) RETURN TO GELA - UNTOLD MISSIONS

In 3 collections by Shadowphreak
COOP VS AI MISSIONS
13 items
COH3 - HORDE STYLE MAP COLLECTION
10 items
COH3 - COOP MISSION MAPS
14 items
Description
(3) Return to Gela - Untold Missions

We arrived in hostel territory on a familiar beach. The enemy knows we're here, and will do everything to push us back into the sea.

Take control of the beach, and destroy the enemy.

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This is a Co-Op Mission Map. Bring your friends!

Map created by Relic/Bacon. I simply removed some road items/blockers and reworked cap zones and interaction areas.

Mission Playbill Scripts by Shadowphreak ;)

Team 2 MUST be AI.

Mission 1 - Secure the beachhead.
Mission 2 - Destroy Coastal defenses, capture zones.
Mission 3 - Destroy Artillery.
Mission 4 - Rescue Civilians in town.
Mission 5 - Destroy enemy bases.

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Player 1 must be human.

Team 2 must be all AI.
64 Comments
Gopan 29 May @ 3:54am 
Perfect.
LawndartAssassin 16 Apr @ 7:54pm 
Worked perfectly!
Shadowphreak  [author] 16 Apr @ 12:20pm 
Kisaki - Great to hear, thanks!
Kisaki(2E) 16 Apr @ 10:10am 
good job,we play to the end!
Slick My Duck 15 Apr @ 2:08am 
thanks!:steamhappy:
Shadowphreak  [author] 15 Apr @ 1:13am 
Slick - here is tutorial on it! https://www.youtube.com/watch?v=eBXXiDkb5cg
Slick My Duck 14 Apr @ 11:18pm 
hi shadow, do you know how to reedit an original map from single mission? I'm trying to remake a river crossing map, thanks
Shadowphreak  [author] 13 Apr @ 3:49am 
Big update,

- Converted all mission objective playbills into old school ones. So no more crashes.

Let me know any issues. thanks!
LawndartAssassin 12 Apr @ 6:32pm 
Thanks for the update on it!
Shadowphreak  [author] 11 Apr @ 1:58am 
Lawn, thanks for comment. something changed how relic does mission objective playbill scripts few patches ago, was hoping it would fix itself, but I'm going ot have to redo the scripts I think - stay tuned! :) sorry for crash...