X4: Foundations

X4: Foundations

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Xenon J Carrier
   
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10.374 MB
3 Feb @ 7:15am
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Xenon J Carrier

Description
Xenon J Carrier (Made and tested on 7.50 Beta)

This is my first mod, modifying an existing ship. Adding what I hoped the Xenon H was when I first saw it teased. This does not replace, it adds a new variant to fly alongside the H.

It's armaments and stats are the same, though it has less drone capacity than the H, as it's focused on it's role as a carrier instead.


General Info

This adds the Xenon J, a variant of the H with no S Docks to the Xenon.

Docking is done via the 6 launch bays on either side of the ship. The front two launchbays are for undocking only, due to waypoint issues.

There are 4 fleets galaxywide supplementing the defence of Xenon space.

The fleet consists of 1 'Patrol Carrier J' with 16 fighters, 1 'Patrol Destroyer H' with 3 M escorts with 4 fighters per M. Adding a sizeable force to help protect their territory. These jobs are rebuilt at wharves/shipyards.

Player Usage

This ship is mainly intended for NPC use, but can be used by the player. You can capture it like a H, or add the blueprint to build in custom gamestart.

You must use shift+D to teleport to the bridge if you manually dock to the ship, with no S Dock, there's no walkable way from the ship to the bridge.

Compatibility

Made and tested on 7.50, untested on 7.10. Unsure how that may affect it's equipment and stats due to the beta's flight model changes.

Some mods may also use the J's name, though as an L carrier, it's distinct by it's different icon (Like the Guppy's map icon).

I have no plans for a VRO patch currently, but may look into in future. If you'd like to make a VRO patch, I only ask you please ask permission and give credit.

Known Issues

There are a few issues I've observed, but are relatively minor.
  • With the J only on 'hold position' behaviour, subordinates might not all dock without using 'recall subordinates' command, or giving the carrier an order/behaviour (Tends to only happen in player control, Xenon are always actively doing something, so issue doesn't arise).
  • Xenon fleets occasionally get stuck recalling subordinates, but will get moving again eventually.
  • There is a hole where the S Dock used to be, for now this will remain until I learn blender and edit the model myself. However, this hole does blend in with the rest of the H's geometry.

Usage

If you'd like to use my mod in your own or make a VRO patch, please ask permission here, I'll try reply when I can! ♥

Special Thanks

Special thanks go to Rothank on the Egosoft discord for helping me figure out launctube docking for S ships, and answering some questions. As well as to other modders like z1p and Unitrader on the Egosoft discord for their generous help answering my questions! ♥

And most of all big thanks to Egosoft for the X series! ♥
10 Comments
「Hliey」  [author] 18 Jun @ 5:43am 
Glad you enjoy it!
ArtilleryWizard 18 Jun @ 4:40am 
This is exactly the kinda stuff we need.
More enemy ships like Carriers, Cruisers, Frigates, etc etc. More weapons.
Thanks for making this.

I keep begging egosoft to make more enemy ships, weapons and classes.
I wonder what a Xenon frigate and cruiser would look like, or Kha Corvettes/Gunships, frigates and cruisers.

But this is pretty much what i had in mind for a xenon Light carrier.
「Hliey」  [author] 19 Feb @ 9:30pm 
I plan one later down the line as a BTF K, but want to learn blender for making adjustments for it to visually look like one.
MesonUmbra 19 Feb @ 6:42pm 
Hmmmmmm..I wonder if you can lay this out to be a fully pledged Destroyer rather than just a Drone Carrier/Light Carrier
「Hliey」  [author] 4 Feb @ 4:45am 
All good!
locknload339 3 Feb @ 10:44pm 
Damn i read it too and still missed it well sorry for that i don't know why i overlooked that.
「Hliey」  [author] 3 Feb @ 7:07pm 
In the description:
"Docking is done via the 6 launch bays on either side of the ship. The front two launchbays are for undocking only, due to waypoint issues. "

They just kept bumping into the top/bottom of the ship. I may look into waypoints for docking in the front, else for now it's intentional.
locknload339 3 Feb @ 6:44pm 
I don't know if its just me but the fighters are not docking in the front launch bays.
「Hliey」  [author] 3 Feb @ 11:24am 
I do want to try something like that, but want to learn blender first. So I can remove the front prongs, so they're a bit more like in X:BTF.

Not sure on armament though, unless add 2 more L turret slots. Maybe graviton support. Will have to see!
[TAR] BarricadePrime 3 Feb @ 11:22am 
now we need a K of the H variant