Sea Power

Sea Power

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New Millennium Missions
   
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Timeframe and Location: 1990s, Fictional
Mod Type: Mission Pack
Alignment: Warsaw Pact
File Size
Posted
Updated
229.222 KB
3 Feb @ 1:01pm
19 Jul @ 6:12am
6 Change Notes ( view )

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New Millennium Missions

Description
A collection of new missions as well as modified vanilla missions, all using the New Millennium Mod.

Warning! This mod is intended to be played using the Public Beta Build of the Game! Using the Mod in the Official Release Builds of the game may cause errors!

Breakthrough (New Millennium) - a modified version of the vanilla PACT Breakthrough mission. A massive storm rises over the western mediterrean with enemies aplenty.

Strawberries can kill (Red Side) (New Millennium) - a modified version of the vanilla mission.

Hunters or Hunted? (New Millennium) - a modified version of the vanilla mission.

Northern Passage (New Millennium) - a modified version of the vanilla mission.

Sinking Eisenhower - Command a pair of modernized submarines with the task of sinking the American Super Carrier USS Dwight D. Eisenhower and her escorts

Garpuny! - Defend a Soviet carrier battle group against a large air attack

Garpuny! (Ambush) - If you specifically want to test the air defense capabilities of the carrier group, the enemy aircraft will spawn a lot closer.

Hunting Dolphins - a long mission where you are tasked with hunting 3 US submarines operating in the Barent sea, using ships, helicopters and maritime patrol aircraft.

Hunting Dolphins (alternate) - A variation with slightly different enemy positions and more difficult weather.
8 Comments
FlipsNChips  [author] 17 Jun @ 9:53am 
@moonjy1120 thanks for catching that, I updated the mission.
moonjy1120 16 Jun @ 8:50pm 
I got "Index was out of range. must be non-negative and less than the size of the collection." error when trying to play mission 1 (Breakthrough 90). other missions working good
FlipsNChips  [author] 15 Jun @ 3:04am 
WARNING! The ships of New Millennium having been renamed to fix some compatibility issues! If you have made custom missions, the internal names of the ships will need to be changed!
FlipsNChips  [author] 4 Jun @ 11:17am 
@sheng hey, thanks for the heads-up! I updated the main mod and did not notice that it somehow got set to hidden. The main mod should now be visible again.
Sheng 2 Jun @ 5:29pm 
what ever happened to the base mod needed for the mission?
FlipsNChips  [author] 10 Apr @ 11:33am 
@Loudward, sorry I have updated the mod description. I only play Sea Power using the public beta builds of the game, so Official Releases may not properly work.
Loudward__ 9 Apr @ 1:57pm 
My breakthrough 90 doesn't work, there are no units in the mission and it ends a few seconds after I start it. Why is this?
Argonath 22 Feb @ 7:01am 
Love the Soviet CAG missions, look forward to more please