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It currently disables fatigue, panic, and stamina (stats:setFatigue(0), setEndurance(1), etc.), which feels like overkill if the goal is only to remove sweating.
There are also some leftovers in the script, like getModData().NoSweating = true, which is never actually used.
The function runs on every update for all players without conditions, so it's a bit heavy performance-wise for something cosmetic.
The idea behind the mod is cool and helpful (I was looking for it for a reason) just worth refining the code a bit to make sure it does only what it needs.
Appreciate the effort either way, we've all started somewhere!