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Wired
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File Size
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1.026 MB
4 Feb @ 3:37pm
15 Jul @ 4:16pm
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Wired

Description
Wired adds more wire-based objects and logic sensors to the game, and provides some QoL changes to existing wire content.

Current Features
  • Updates LED panels to let them display any color
  • Adds 6 new logic gates
  • Adds 1 new trap, and a rework for arrow traps
  • Adds crafting recipes for all arrow, flame, and void traps
  • Adds pressure plates for an additional 31 floor and path tile types
  • Adds all vanilla trap types for every wall type (an additional 40 traps)

Object Additions
All new and existing wire content can be crafted from the Wire Station, available in the Demonic Workstation.

New LED Panel
LED Panels have gotten a complete overhaul. Panels can now be interacted with to set different colors to display, and can also select which wire color it can receive a signal from. This means that a single panel is now capable of displaying 4 different colors depending on what wires are sending a signal to it.

New Traps
The vanilla arrow traps have received a complete overhaul. Arrow traps can now be opened and filled with any kind of arrow. This allows arrow traps to shoot any kind of arrow in the game, and makes them useful throughout the entire game. Each arrow fired will pull from the stored arrows, and once empty will revert back to using basic stone arrows.

The explosive Cannonball Trap has also been added for those looking to give intruders an explosive welcome.


Logic Additions
Storage Sensor
A wire sensor that detects how many slots are filled inside the container it is placed on, and outputs a signal if the set number is reached. Slot amounts can be set per color, meaning that a single chest can output four different signals depending on its contents. This works for all container-type objects (chests, bookshelves, wardrobes, etc). The outputs can be inverted.


Light Sensor
A wire sensor that activates when the current light level is at or higher than the set light level. Can be inverted to output a signal when the light level is lower than the set level.

Time Sensor
A wire sensor that activates depending on the current time of day. By default it outputs a signal once the set time has been reached. This behavior can be inverted so that it outputs a signal until the set time is reached. The two behaviors can also be combined with a NOR gate to output signals only during specific periods of time.

Projectile Sensor
A wire sensor that outputs a signal if a projectile is detected within its range. Can sort between player projectiles, mob projectiles, trap projectiles, damaging projectiles, and all other projectiles. Can be inverted to output a signal until a projectile is detected.

Weather Sensor
A wire sensor that activates when it is raining or snowing. Can be inverted to output a signal when it is not raining or snowing.

Wall Activator
A wire activator that can be placed on walls. When given a signal, it will make the wall disappear, and deactivating the signal makes the wall reappear. This behavior can be inverted. This activator only activates when on walls.


Misc Changes/QoL
Logic Help Text
All logic gates now have a help button that displays how the gate functions. No more guessing at a gate's function or having to consult the wiki!

Grid view placement
Since wires are not centered on the tiles they're placed on, it can be a bit hard to tell where a wire's tile actually is. To help with wire placement, this mod adds a grid around the current wire's tile and the 4 adjacent tiles. If the wire being placed can connect to a wire on an adjacent tile, the grid on the adjacent tile will light up and display an arrow colored to the wire's color. This feature can be toggled on/off by right clicking with a wrench.

Additional Traps & Crafting
An additional 40 traps have been added so that every vanilla wall has all 3 vanilla trap types. These new traps can be crafted in the Wire Bench, alongside all the original and new traps. To unlock trap recipes, 5 of the desired trap type are needed to upgrade the Wire Bench and unlock the trap recipe.

Logic Gate Classifications
All logic gates have been reclassified into 4 separate colored groups to better represent their function.
  • Gate: Makes a comparison between incoming signals
  • Calculator: Runs a calculation after receiving a signal
  • Sensor: Outputs a signal depending on if a condition is met
  • Activator: Performs an action based on an incoming signal

Other
  • Counter calculators now display the current value of the calculator when opened.
  • New graphics for Buffer, Delay, and SRLatch gates.
  • All wire-related recipes moved to the Wire Bench crafting station.



Compatibility
This mod has been thoroughly tested for multiplayer and dedicated servers.
This mod should be fully compatible with other mods.
And issues found can be reported here.

Suggestions and future plans can be given here.

Github code repo can be found here[github.com].
Popular Discussions View All (2)
2
30 Mar @ 2:13pm
PINNED: Bugs & Crashes
Jakapoa
0
4 Feb @ 5:02pm
PINNED: Suggestions & Future Content
Jakapoa
6 Comments
Vas 18 Apr @ 5:06pm 
Well I mean, I would have thought a not gate would check which wire and output to that same wire. I thought an AND gate and those types would require two inputs before they could do anything though.
Jakapoa  [author] 18 Apr @ 4:58pm 
The NOR and NAND gates fill that role pretty much. The annoying bit with trying to make a NOT gate is that with 4 inputs and outputs, things get a bit screwy if you try running multiple inputs through a NOT (if 1 input is on and another input is off, what would it output?). The NOR and NAND circumvent that by checking all inputs for the same behavior.

I added the output inversions to the new sensors just to simplify that part.
Vas 18 Apr @ 4:40pm 
Why isn't there a not gate in this game? :| A signal inverter that is.
Jakapoa  [author] 9 Feb @ 10:29pm 
I had not considered it, but I'll think about it.
SixtyToZero 9 Feb @ 7:01pm 
Any plans for 360 turrets?
Save 7 Feb @ 9:14am 
Nice mod