Half-Life 2

Half-Life 2

501 ratings
Lakeview Breach
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type: campaigns
contains: maps, materials, ui, sounds
File Size
Posted
Updated
71.059 MB
4 Feb @ 8:51pm
11 Feb @ 10:17am
12 Change Notes ( view )

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Lakeview Breach

Description
Gordon Freeman goes to the White Forest, but his path is blocked by a combine checkpoint. Now he has to deal with this problem in order to continue his journey.

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A short level that I made for my portfolio. Beautiful view, gunfights and backtracking.

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Level Design by RudyK
Testers: Alexey Markovtsov, Muckych

Logo Design by Muckych





Гордон Фримен едет в Белую Рощу, но его путь преградил блокпост комбайнов. Теперь он должен разобраться с этой проблемой что бы продолжить своё путешествие.

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Короткий уровень для моего портфолио. Приятный вид, перестрелки и бэктрекинг.

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Левел Дизайн by RudyK
Тестировщики: Alexey Markovtsov, Muckych

Дизайн Логотипа by Muckych



Release Date - 5 February 2025


Contact - rudykishere@gmail.com
54 Comments
King_Bee01 2 Aug @ 9:57am 
can you add this to hl2 vr it will very fun if done
G'eZz. 26 Jul @ 7:18am 
very nice map, the view was beautiful!! , short, but also full of action! The enemy placement was a little bit evil, but okay.

i'll give it a 7
jujjer 8 Jul @ 4:04am 
Great level!
The mountain in the beginning (behind the car during the helicopter fight) became invisible after I came back.
Скалы перед домом с первым генератором стали невидимыми во время битвы с вертолетом.
jimbert0 3 Jul @ 2:22pm 
11/10. Loved the visuals and map design. Sometimes I forgot this was a mod because it felt so much like something Valve would design.
Spaghetti Goblin 4 Jun @ 8:27am 
this was pretty cool, it felt like something that would of been included in hl2 ep2
76561198016560745 3 Jun @ 9:00pm 
это база такая красота как будто сами валв делали
SwiftReal 10 May @ 3:28pm 
Two things were a little off, out-of-place, for me. That would be the suspended ladder and the colored stripes or lights on the bridge gate. The latter took some away from immersion, imo. I could have started this comment with much appraisal, (I always love it when there's lots of gates to open) but wanted to post some constructive feedback instead, since you do this for a living. A player can climb up to the door in the back, no need for a ladder. -Very creative!
Muckych 10 May @ 1:58am 
:steamthumbsup::steamthumbsup::steamthumbsup:
toast 9 May @ 10:35pm 
that was awesome! the setting was super cool. that vent you need to crawl into just before fighting the hunter was super half life 1-ish. i had to like follow where the ledge was coming from and all that- really awesome, would love to see more from you. plus that fight with the chopper was killer. i had totally forgotten about the whole "throwing their bombs back at them" thing. overall great map
Monroe 30 Apr @ 9:39am 
Fun battle with a lot of character.