Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Arborium Manor [RE2]
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Blueprint: Base
Tags: Blueprint
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5 Feb @ 6:51pm
8 Feb @ 5:40pm
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Arborium Manor [RE2]

In 1 collection by ozfresh
Ozfresh's [Reforged Eden 2] Builds
17 items
Description
| Core 7 | Unlock 25 | Complexity 15 |

A Luxury estate with all the bells and whistles.
Welcome to Arborium Manor. Allow the house's AI: A.N.I to help guide you through!

Check it out on Jeff Randall's "A look at the workshop" On Youtube!




                                                                                              If you like, Upvotes help, and they're free! Please and thanks!

Amenities

Grand entrance and staircase with built in water garden, solid shielded concrete for excellent protection, Full Kitchen, multiple luxury patios, a large swimming pool with waterfall, Sauna, Hot tub, Bonfire place, 2 Luxury bedrooms, Tikki Lounge, Full Manufacturing floor, Mainframe room, Laboratory with full medical suite, Grand Dining Hall, Art, Arborium Room with large trees on display and a teleporter, special lighting effects, rough stone walls, and 2 Drone Bay's

Add the Drone platforms wherever you desire, and wherever they'll be the most effective!

Manufacturing:

2 Furnaces
4 Advanced Constructors
3 Universal Constructors
2 Drone Bay's
4 Food Processors
Placement for 2 Deconstructors

Storage

5 X 640,000 Volume Container Controllers
2 X 14,000 Ammunition Cargo Boxes
6 X 16,000Volume Cargo Boxes
132,000 Volume Oxygen
240,000 Volume Fuel

Attack/Defense

6 x Light Plasma Turrets
1 x Retractable Flak Turret
30 Sentry Guns
2 Drone Bays (Place Drone Platforms where most effective)
33,523 Advanced Shield


More!
  • Grande Greenhouse with 72 Growplots
  • 1 Advanced Plasma Turbine (Room for 2)
  • Large Advanced Generator (room for 1 Small Fusion Reactor)
  • Special Room for Auto miner to turn it into an autominer base
  • Large Underground Hangar
  • Choose the Art you'd like best!
  • All Around Matter Transceivers
  • Teleporter on motion signal
  • Repair Bay with Console
  • Tonnes of lighting options!


Notes:
  • Use a small miner with laser drills to clear out basement and Hangar. Azure Miner works great with laser drills attached for the Manufacturing Floor
  • The surface above the Hangar comes out better if you do the top of the hangar by hand, the surface shifts to a darker colour when using mining sv with powerful effect. (just the ceiling of the hangar needs this done) Or dont worry about it.
  • Line the ground up to the line, so the line is above the ground as best you can (You may have to reorient the plants on the front pathway if its too high. No biggie just lower them to the ground)
  • Place the Auto miner section over a resource deposit ( I usually do promethium for unlimited fuel, but do whatever you like) if you want.
  • Make sure to check "Structural Integrity" before building on the top floor
  • By having Shadows on in the Visual settings, you can see the lighting effects (especially in the basement)
  • Thanks to Sulusdacor for sharing his LCD designs, so I could learn more and alter some of his designs (A.N.I.'s Head, and the Hot tub LCD)

Art Selections
(Within the Alternating Display)


                                                                  A Warriors Path                                                                                                                         Dora Maar                                                                                                                                                         Abstract  Lines                                                                 
                                                                  - Vectornator                                                                                                                         - Pablo Picasso


8 Comments
ozfresh  [author] 16 Feb @ 2:51pm 
@gajus.baltar all you need is a small SV miner (like my Azure Miner) with laser drills on it to clear it. it doesn't take much time at all. That's why I made the stairs from the hangar to the manufacturing floor as big as I did so you can get an SV miner up there. I stated this in the notes. I did it and it took 20 minutes tops.You can use an SV like my Effervescence [RE2] to do the hangar and the stairs and the first part of the manufacturing level quicker, but then you need to switch to a smaller mining SV for the other parts of the manufacturing level.

Ya, having the filler blocks ( or just the game ) making it clear out the dirt inside bases would be great. I don't know why they wont do that, since the POI's automatically do it. Just stupid.

Thanks for the kind words!
gajus.baltar 16 Feb @ 11:19am 
A wonderful building, a real work of art! I looked at it in Creative, but I decided not to place it in the game - it's too much work for me to clear the extensive underground areas.
It's a real shame that the filler blocks, which you can add to underground complexes in Creative, have no effect when you set them up in the game. That would of course be the solution for such a beautiful building - there it could immediately unfold its full splendor. Well, maybe there will be a solution for that (at some point).
ozfresh  [author] 11 Feb @ 8:17am 
@NiWi-AlexM Thank you! That means a lot!
NiWi-AlexM 10 Feb @ 12:05pm 
Easily one of the best and most beautiful things featuring on the EGS workshop in a while!
ozfresh  [author] 8 Feb @ 5:42pm 
@Asimov Thank you!
Asimov 8 Feb @ 3:20pm 
Its beautiful. Well done.
ozfresh  [author] 6 Feb @ 3:30pm 
@ravien_ff Awesome that you like it! Thanks for the new blocks. Its fun creating with them. I had the house in Ex Machina with the raw stone walls indoors in mind. I tried to make a stone wall waterfall in the pool as best I could. I love being able to highlight the rough stone as a centerpiece of certain aspects of the base. Cheers!
ravien_ff 6 Feb @ 3:04pm 
Pretty. Nice use of the trees and water blocks there!