Half-Life 2

Half-Life 2

210 ratings
UPDATE! (V2!) Combine Assassins Restored
   
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type: assets
contains: maps, materials, models, sounds
File Size
Posted
Updated
114.951 MB
5 Feb @ 11:27pm
7 Feb @ 2:11am
2 Change Notes ( view )

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UPDATE! (V2!) Combine Assassins Restored

In 1 collection by Metrocop
Metrocops' Restorations
7 items
Description
My second try at working around with the Custom NPCs trend, so.. have this.

Probably will have to disable the comments off on this later because im probably gonna wake up to the most diabolical thing ive ever came across lmao.
This is an a very early state, so dont expect it to be flawless.

Current Maps Replaced:
d2_prison_03
d2_prison_04
d2_prison_05
d3_breen_01
d3_c17_07
d3_c17_13
[More Upcoming!]

Thanks to Ennard_Idk for betatesting

SMD files will be changed for the assassins later.

Also check out Cremators Restored.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3414631406
51 Comments
SPACE CORE GAMING 14 Jul @ 12:25pm 
it softlocked me
SPACE CORE GAMING 14 Jul @ 12:25pm 
one of your restoring mods added an invisible wall to the nova prospect vent and when i deleted the mods it says "bad input number 98" and crashes any save
kaitbw 26 Apr @ 2:59pm 
I tried to play Episode 2 with this mod enabled but it caused everyone to go mute
NovaProsepekty 16 Apr @ 11:13am 
BRO:headcrab::headcrab::headcrab:
man holding a zombie 5 Apr @ 7:16pm 
anyone having problem with combine Assassins? because I haven't found one has I'm playing half-life.
21 4 Mar @ 8:44am 
is this still coming to additions?, ive seen from your beta content mod that this npc seems finished
Barney 1 Mar @ 3:07pm 
CUSTOM NPCS ARE POSSIBLE!?!?
chigrepic 27 Feb @ 6:05pm 
Why are people so down bad for pixels on a screen wtf (good mod btw)
Laboratory 18 Feb @ 5:33pm 
The mod seems to remove the... fisherman's lines...?
Dead Man Walking 15 Feb @ 11:39am 
Is there a way for them to become invisible and have two pistols in their hands, or is it difficult to do all that?