Sea Power

Sea Power

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Super Sverdlov Missile Cruiser MOD (Fictional)
   
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Timeframe and Location: 1970s, 1980s, Fictional
Mod Type: Kitbash
Object Type: Missile Cruiser
Alignment: Warsaw Pact
File Size
Posted
Updated
334.158 KB
6 Feb @ 8:46am
4 Aug @ 1:22pm
2 Change Notes ( view )

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Super Sverdlov Missile Cruiser MOD (Fictional)

In 1 collection by plasm@n
plasm@n's Kitbashed Mods
23 items
Description
Super Sverdlov Missile Cruiser MOD (Fictional)
Mod Number: 3422239052

What if the Soviets, in order to counter the introduction of the Ticonderoga-class cruisers, had decided to upgrade their (all-gun) Sverdlov-class cruisers to turn them into guided-missile cruisers? Let's find out with this new version of these old ladies. Although less potent than the Ticonderoga, the Super Sverdlov are now a threat to be recognized with.

The Super Sverdlov-class are, fictional, converted Sverdlov-class cruisers which have two of their 152 mm main gun turrets replaced by two SA-N-7 Gadfly (Soviet: 3K90 Urugan system) missile launchers, associated with Palm Frond Fire Control Radars. The Super Sverdlov carries 48 of those highly effective surface-to-air missiles which have a secondary anti-ship capacity. Furthermore, Sverdlov's air search capacity has been improved thanks to the installation of the Top Steer radar.

You'll find the Super Sverdlov in the mission editor (or encyclopedia) @ Nation: USSR / Unit Type: Missile Cruiser / Unit Name: Super Sverdlov-class.

Note: If you publish a scenario using this mod, do not forget to indicate in your description that in order it works the players need to subscribe to this mod first ;).

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Changelog: Aug 4, 2025, compatibility update with version 0.4+ of the game.
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Important (about mods and mods use):
This mod has been tested and is running perfectly on my computer (i7-11800H @ 2.30 Ghz - 16 GB RAM - NVIDIA GeForce RTX 3050) with no other mod enabled. However, since they are as many computer configurations than computer users, it's unfortunately impossible to guarantee it will work on yours.
Be aware that by installing mods for Sea Power, you are modifying your game experience from the original intended product which is (at release date of this mod) still in EARLY ACCESS. Therefore, later game updates/patches may cause this mod to be deprecated. Although it is very unlikely, the presence of other enabled mods might cause conflicts, and the more enable mods on your computer, the greater the chance of conflict. So, to sum it up, USE MODS AT YOUR OWN RISK.
If you wish to clean uninstal this mod make sure to follow these steps: 1) Uncheck this mod in the mod manager. 2) Click on Accept. 3) Unsubscribe. Then make sure the mod's file is no longer in the C:\Program Files (x86)\Steam\steamapps\workshop\content\1286220 folder.
1 Comments
plasm@n  [author] 20 hours ago 
Changelog: Aug 4, 2025, compatibility update with version 0.4+ of the game.