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Normally, when you move an item around in inventory, either looting or just in your own, itll take an AP if youre in walk or run. One of the benefits of stealth mode is free access to inventory, where you can do as many inventory actions in one turn as you want. It also sets this flag to ensure you can't change to walk or run after utilizing this benefit.
This mod does not respect this rule. Looking at the code, it does not check for whether the flag was set before direction changing or not. You can sneak in combat, heal any number of wounds or swap weapons and such, then change direction, then switch up to walk or run, creating a free inventory actions loophole.
I suggest using a prefix to check the flag before changing direction, and only setting it back to false if it was false before the direction change.