Quasimorph

Quasimorph

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Stealth Inspect
   
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2.309 MB
6 Feb @ 2:13pm
20 Feb @ 7:50pm
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Stealth Inspect

Description
Stealth Inspect

Allows you to change from sneaking to standing after inspecting a creature or rotating your character without a forced turn.

It's clearly intentional that they want this, so keep in mind it may have balance implications. Maybe your unfair run will be slightly less so.

I like to be able to recon without the tedium of standing up before inspecting every enemy in a room, but of course it's personal preference.

This mod should only change what happens when the player is sneaking and changes direction/inspects a creature.

Update
Fixed an issue where the player could exploit changing directions to reset their flag after performing another action.

Thanks Ashnal and HUNTAROH! :)

Source Code
Available at https://github.com/Nilu-x/QM_StealthInspect
9 Comments
thejinx 27 Feb @ 6:55pm 
Did not realise this was even an issue until the Honkfather brought it to my attention. Great work, thanks!
Nilux  [author] 20 Feb @ 7:46pm 
Should be fixed now, thank you for letting me know. I didn't know how c# worked at all when I made this (and still don't) so hopefully better :)
Nilux  [author] 20 Feb @ 5:29pm 
Will have a look into this, thanks!
HUNTAROH! 20 Feb @ 3:00pm 
Came back to report the same issue. I would also appreciate the cheathole closed. :)
Ashnal 18 Feb @ 3:59pm 
To be a bit more concise, I wish this allowed changing direction in stealth mode without setting this flag, but without creating cheat loopholes for inventory actions.
Ashnal 18 Feb @ 3:55pm 
This mod not only allows you to change direction and skip the AP penalty (which is a good thing), but it also allows one to cheat the inventory and looting AP mechanics.

Normally, when you move an item around in inventory, either looting or just in your own, itll take an AP if youre in walk or run. One of the benefits of stealth mode is free access to inventory, where you can do as many inventory actions in one turn as you want. It also sets this flag to ensure you can't change to walk or run after utilizing this benefit.

This mod does not respect this rule. Looking at the code, it does not check for whether the flag was set before direction changing or not. You can sneak in combat, heal any number of wounds or swap weapons and such, then change direction, then switch up to walk or run, creating a free inventory actions loophole.

I suggest using a prefix to check the flag before changing direction, and only setting it back to false if it was false before the direction change.
HUNTAROH! 10 Feb @ 4:34am 
Nice!
Nilux  [author] 9 Feb @ 11:55pm 
@Stoutworthy honk!
Stoutworthy 9 Feb @ 9:29am 
Nilux, you madman. You've done it! :steamhappy: