Necesse

Necesse

48 ratings
Endless potions
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117.443 KB
7 Feb @ 1:36am
22 Jul @ 6:16am
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Endless potions

Description
Ever wanted to spam potions without the fear of cunsuming them all?
Now you can craft an infinite version of that potion, with an effect that last over 8 hours and that doesn't get consumed!

the crafting it's pretty simple, 15 unit of the potion you want infinite, and then you can upgrade it to the greater version with just the shards.

Health and mana potions require 50 of each instead, but then you can upgrade them

This potions works like regular potions, so you can use them for quick buff, adventure party or everything else, like a vanilla potion will do
33 Comments
Oblio  [author] 26 May @ 7:51am 
nope
Jonny Panic 26 May @ 7:36am 
Hi! This sounds useful. Does it also work with foods?
Oblio  [author] 27 Apr @ 7:45am 
thanks <3, hope you are enjoying the mod
Zara ♡ 27 Apr @ 7:41am 
I give your first award :D
Oblio  [author] 13 Apr @ 10:50am 
it really really weird, I don't touch anything about NPCs in this mod, also that mod hasn't been updated since the 0.23, unfortunately I don't know even know what to do :slime_sad:
Edinorog 13 Apr @ 10:43am 
the conflict between these two mods
Edinorog 13 Apr @ 10:42am 
It comes up after subscribing to your mod. It only goes away after unsubscribing from your mod.
Oblio  [author] 13 Apr @ 10:34am 
alright this is not my mod, it's caused by the mod "More names", seems the last update changed the traveling merchant e broke the mod based on what I'm reading
Edinorog 13 Apr @ 10:29am 
Mods: More Names (v. 1.1)

java.lang.NoClassDefFoundError: necesse/entity/mobs/friendly/human/humanShop/TravelingMerchantMob
at necesse.entity.mobs.friendly.human.HumanMob.getRandomName(HumanMob.java:3256)
at necesse.entity.mobs.friendly.human.humanShop.FriendlyWitchHumanMob.randomizeLook(FriendlyWitchHumanMob.java:255)
at necesse.entity.mobs.friendly.human.HumanMob.setSettlerSeed(HumanMob.java:1560)
at necesse.entity.mobs.friendly.human.HumanMob.init(HumanMob.java:1027)
at necesse.entity.mobs.friendly.human.humanShop.HumanShop.init(HumanShop.java:61)
Oblio  [author] 13 Apr @ 10:28am 
about the game version, it's just a flag, I could write that it's for the game version "0.000.01" and the mod will still working