Rabbit and Steel

Rabbit and Steel

35 ratings
Unusual Upgrades
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Type: Loot Items
File Size
Posted
Updated
2.060 MB
8 Feb @ 6:44am
25 May @ 11:12pm
16 Change Notes ( view )

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Unusual Upgrades

In 1 collection by Sinofuma
Unusual Moonlit Collection
33 items
Description
Unusual Upgrades aims to remake existed upgrades and add new gems -- Diamonds!.
  1. Diamond Upgrades: a new type of upgrades, including 4x10 grand new skills.
  2. Future plans: I am gonna rebuild all the original skills and improve some completely useless skills for balance reasons, feel free to give your feedback & suggestion!
  3. Related mod: There is a Diamond version mod of "Gems of sale!" mod, its called "Diamond of sale!".

Important Notes
  1. Technically this mod is a loot items mod, all players need to enable it otherwise it won't work properly.
  2. Unlike most loot items mods, gem & upgrade mods work kinda different, and therefore two different mods that change the same upgrades cannot take effect at the same time.
  3. Might better to disable it once you done the mod run, otherwise you may meet some desync problems when you are joining someone's vanilla runs.

Special Thanks
  • Code support: mino
  • Data support: mino, glass
  • Art support: mino (skill icons), Gita hero (diamonds, Cover), Poiya (hbs icons)
  • Translation support: Tasmasa(jp), Yukimo_Hoshimiya(cn)
  • And so many gamers who help me correct my description and test the mod.
  • And you!
Popular Discussions View All (1)
0
8 Feb @ 7:00am
Mod update thread
Sinofuma
6 Comments
好玩:burozombie::burozombie:老大有计划做更多其他升级吗 感谢制作:marijaonlooker:
Vindiktur 22 Feb @ 5:43pm 
Hey, just letting you know that Sniper, Bruiser and Defender Diamond Primary skills are all considered Secondary for some reason.
Sinofuma  [author] 19 Feb @ 9:33am 
基本上都没有模板,毕竟是全新升级,那你觉得该怎么设计?
Guang_meng 19 Feb @ 7:47am 
以我最熟悉的拳手来说,白3的提升显著低于其余颜色宝石,这个基本不牵扯数据,大可以把这个技能给所有玩过拳手的玩家看,我认为意见是差不多的。的确技能池里有强有弱是合理的,但这样和mod简介中的“future plans”就有些冲突了。尽管说这种话听着比较有攻击性但是我真的很好奇是以那些技能为基础模板来设计的
Sinofuma  [author] 19 Feb @ 2:30am 
少点感觉,多点数据。
Guang_meng 18 Feb @ 10:20pm 
很好奇制作技能时是以哪些技能为基础模板来做的,部分钻石升级要么就是太吃配合要么就是太弱了(比如白技能之间互相的配合,感觉起来不错实际上因为多了一种宝石能拿到同色宝石去配合难度会更高),几个近战角色尤其明显,比如刺客的234,重剑的24,拳手的23,魔剑的12,护卫的4。而又有一部分升级显著太强了,比如巫师的4,德鲁伊的2,护卫的1,古代的2