Hearts of Iron IV

Hearts of Iron IV

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Old World Blues: Advisors Unleashed (OWBAU)
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281.945 KB
8 Feb @ 3:18pm
8 May @ 9:21am
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Old World Blues: Advisors Unleashed (OWBAU)

Description
did you just quote f*cking fuwawamococo?
-Happyspider

Yes.
-me

Up front: yes, it's a cheat mod, and one that's derived from the idea of Starlancer's original "cheat" mod here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3241699347
-but for games where you take control of a super-nation for wasteland conquest, sometimes it feels like just having a single chief in charge of fifty armies' doctrines or only being able to have two companies contracted for your million-caps-a-month economy can be... limited. Incredibly so.

This "Fixes" that by adding a bunch of Councils full of open slots, by overwriting:
-the 00_idea.txt file
-the idea_categories.dds file
-the countryofficedrcorpview.gui file (it removes the duplicated advisors from view on the Officer View screen as they overflow)
-the countrypoliticsview.gfx file (to change the dds strip so more icons are shown)



Disclaimer: Since I'm paranoid about downloading things, it's fine to make a translation submod of any of my mods, just give credit or use this mod as a dependency

Up to date as of 5.1.1
10 Comments
Zam138  [author] 5 Apr @ 12:09pm 
@Greynight This mod does what other advisor slot mods do but makes more rows and makes the rows look prettier, so use either one to your preference; while this mod adds even more slots than others, it also removes the high command icons from the officer corp tab because of the overflow.
Greynight 5 Apr @ 11:52am 
Hey, nice mod, i needed that for a while, is it compatible with the more advisor slot mod or does it replace it entirely ?
Roberto320 5 Mar @ 6:22am 
Its beautiful, all i wanted i need in the aspect of advisors, but even more for material desginers and owb companies, everything i could have asked for, maybe im a little greedy, but i need MORE spaces for cultural and economic advisors!! :steamthumbsup::VBOY:
wasabi1940 14 Feb @ 4:22am 
Fellow Fuwamoco enjoyer

Nice
Bagleman™ 10 Feb @ 10:05pm 
Peak
Zam138  [author] 9 Feb @ 10:31am 
@Brandon12340987 if that mod touches the listed files above, it's likely not going to be compatible unless you manually edit it to work somehow.
Brandon12340987 9 Feb @ 10:26am 
idk if this is a mod conflict but it seems this mod doesnt properly get the theorist advisors for lost hills i do have a lost hills revamp mod that touches the advisors but then all other mods that change advisors would not appear as well
Versail 2 9 Feb @ 9:23am 
BAU BAU!
Starlancer 8 Feb @ 10:23pm 
ADVISOR COUNT GO BRRRRRRR
Zam138  [author] 8 Feb @ 4:00pm 
BAU BAU!