Door Kickers 2

Door Kickers 2

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Task Force Toro
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437.891 MB
9 Feb @ 2:43pm
22 Jul @ 3:57am
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Task Force Toro

In 1 collection by Levan
Task Force Toro: Complete Collection
5 items
Description
Nobody expects the Spanish Inquisition Army!
Take command of some of the most renown units of the Spanish military and join the Coalition forces in their fight for Nowheraki, or fight against pirates and the Norobbian dictatorship in a completely new campaign!

FEATURES:

  • New Spanish units, ranging from the Marine Infantry or the Legion, to the Special Operations Command.
  • Rank and insignia adapted to the Spanish Armed Forces.
  • Customized portraits.
  • Fully adapted arsenal, with some extra classic weapons.
  • Off-map support!.
  • Custom animations.
  • New enemies appear in the Random Mission Generator.
  • Spanish voiceover.
  • A new campaign in the fictional country of Norobo!.
  • And much more!


FREQUENTLY ASKED QUESTIONS:

Why is the mod in Spanish?
Simply put, it's just for immersion.There is a text explaining each class and group in perfect English, if even with this you cannot figure out the meaning, perhaps it is the right time to pick up a dictionary.

Is there any way to change it?
No, the mod is provided as is.
If another user wants to make the translation for it, feel free. Just remember to mark Task Force Toro as a dependency when you upload it.

I see different uniforms in the pictures than mine, did I do something wrong?
No, what you are seeing are extra uniforms, only available if you install another mod that allows you to meddle with hidden equipment slots, such as In-game Camo Selector or Trooper Toolkit. Just subscribe to either of them, select your uniform (this is important, or they will be just a flying helmet) and play!

If you ask me which of them I recommend... whatever you like more. Camo Selector is more of a 'plug & play' mod, in the sense that is very straight forward, you just need to select a uniform from the new window in the portrait of your troopers and that's it.

On the other hand, Trooper Toolkit allows for much more in-depth customization, but not many mods are built with it in mind, so you will be wasting its potential a lot of times.

I have problems with [X] mod of yours, what should I do?
I don’t know, I’m not going to answer questions related to my other projects here. Please go to the comments section of [X] mod, or even better, use the bug tracker. That way, both I and the rest of the team can see the issue more clearly and resolve it as soon as possible.

Will you make [X] unit?
Probably not. It’s very difficult to make units that are practically the same as existing ones distinctive enough.
For example, I wanted to create a BRIPAC unit, but the only real difference compared to, say, the EZAPAC, would be the use of the MG4.
However, feel free to comment with your suggestions.


(NOT SO) COMMON ISSUES:


The C.15 causes a crash!
Yes, this is quite common. However, this is a problem with the game itself, not the mod.The game has a certain entity limit per map. These entities include everything you see on screen, from the most obvious like weapons and characters, to less noticeable things like walls or decorations, even bullet casings. So what happens when the game reaches the entity limit? It simply stops working.
Is there a way to avoid it? Yes, avoid using airstrikes on highly populated maps, excessively large ones, or maps with too much detail.


TERMS AND CONDITIONS

1. Use and Enjoyment
This mod is provided as is, with no warranties or support. Any issues you encounter are the responsibility of the user, and I am not liable for any problems caused by the mod or its use.
2. Modifications and Distribution
I do not authorize any modifications of this mod by users or any other parties, nor do I permit its distribution through any other channels. The mod must be downloaded and used exclusively from the official sources.

3. Use of Assets
My assets (models, textures, sounds, etc.) are intended solely for use in Door Kickers 2. Under no circumstances may they be used in other games.

4. Use of Assets for Other Mods
If you wish to use my assets in another mod or project, you must contact me first. This is especially important if you intend to publish or distribute the modification. Any unauthorized use of my assets will result in the necessary measures being taken to remove the infringing content.


CREDITS AND ACKNOWLEDGEMENTS

Animations

Daboboye, Fluffy, lry20190611, Sly.

Models and Textures

Alexander Kirby, Briz, Daboboye, DICE Interactive, Falxxx, Javier Clemente García, Levantera, LION_Blueeyed, MrNapalm, TAC-22, Zeruel_V.

Music and Sounds

Battlestate Games, DreamworldUC, Magmacow, Navaro, oneshot, Sierra Interactive, STALKER Anomaly, stoehni93, Ubisoft/Redstorm Entertainment, UmbraDawns, Valve.

Interface Elements

Levantera

Weapon and Equipment Descriptions

dps254, Haven, Peacekeeper, Levantera, Rosh.

Special Thanks

Many thanks to AnthonyNonStop for his help with the Doctrina trees—you have no idea how many headaches you’ve saved me.
Thanks to TAC-22 for all his help, whether with models, textures, or sounds, or for teaching me (or at least trying to) how to do things on my own.
Thanks to LukewarmCoffee for his help with the unit background color correction and suggestions for the parallax effect and to Nu for his random maps included in the Tour of Duty.
And thanks to Rosh for basically being my guinea pig and testing all versions, both released and unreleased, as well as for listening to all my crazy ideas. "Bro just cooked"


In memory of J.M. – I’m sure you’ll keep on gaming up there.
Popular Discussions View All (4)
24
24 Jun @ 7:03am
PINNED: Bug Reports
Levan
9
15 Jul @ 10:46pm
PINNED: Improvements & Suggestions
Levan
2
1
20 Apr @ 10:03pm
2000 Subs, present, and future of TFT
Levan
93 Comments
Levan  [author] 16 Jun @ 4:38pm 
@Nickuss Ciao! I'm glad you're enjoying my mod(s)! Right now I'm mostly focused on finishing all the loose ends of my multiple projects, so for now there's no plans to start anything new (although I would love to have either an Alpini, San Marcos Btl or Bersaglieri unit).

Aside of the overwork issue, I also had a ton of problems when investigating the Esercito, as if they were paused in time and the PASGT, AR70/90, M12 and Vegettato were still the norm... so it was honestly hard to pull a complete unit for that, it would barely fit a squad inside of a multinational platoon...
Nickuss 16 Jun @ 9:19am 
hey mate I like all your mods, I'm italian and I would love an italian forces mod, do you plan on doing one? I'm even willing to do voice lines lmao
Mad_Rat 23 May @ 1:06pm 
It's absolutely impossible to unlock this options after singe campaigh. In fact, they both actually require 16 level which is max. I did 3 or 4 campaigns. at level 11 and I did not unlocked them yet.

I checked doctrined a bit, but I did not studied details of each one, especially support ones, especially ones which I cannot pick now and willl not be able to pick until last squad level at which point I'm not sure I even will play them after that. So, no,I did not find it. So yes, it's hidden.

If item is unable to function properly without doctrine, Ideally you shoudn't be able to buy or use it at all, but if it's impossible due to game engine, at least item itself should have notification not to buy it until you unlocked doctrine.
Levan  [author] 23 May @ 12:44pm 
"Hide" it's a BH-locked item, meaning you need to play at least 1 campaign to unlock it, meaning you're going to be at the very least level 2 when you complete it, meaning you need to at the very least look at the doctrine, that... I don't know, has an icon of an aircraft carrier and a M109... so yeah, it's definitely hard from "hidden"

If you're one of those that decide playing the game isn't for them and gives themselves a million BHs or has the observation skills of a plaster cat, it's not my fault. They are literally locked behind Battle Honors so the player HAS to level the squad up and LOOK at the unit.
Mad_Rat 23 May @ 11:47am 
But item's desctiprion itself says nothing about it. It's really kinda crappy design to hide this in doctrines.
Levan  [author] 23 May @ 10:56am 
Because it doesn't work, unless you unlock the doctrine that literally tells you that unlocks them.
Mad_Rat 23 May @ 8:26am 
I have issues with Battery and Harrier in marine squad. Unlike mortars, they seem not to work.
Levan  [author] 20 May @ 5:15pm 
@ropbot678 ¡Muchas gracias! Me alegro de que te esté gustando el mod y que te anime a echarle más horas :)
ropbot678 17 May @ 6:17pm 
ole, ole, ole, ole, coño
que bueno este mod, joder, yo pensaba que no le echaria más horas a doorkickers pero creo que se vienen 200 más
Levan  [author] 13 May @ 5:00am 
@Mr Bin. Press on the little "+" sign at the bottom right of the main menu, it will take you to the mod manager. Press on the mod(s) you want to activate, and press Back. It will pop a message telling you to restart the game. Accept, and now just simply create a new squad.