Door Kickers 2

Door Kickers 2

70 ratings
Fictustan FAKIR
   
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Content Type: Playable Units
File Size
Posted
Updated
61.505 MB
10 Feb @ 6:17am
9 Apr @ 6:16pm
9 Change Notes ( view )

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Fictustan FAKIR

Description
FAKIR Agents specialize in cloak-and-dagger operations. Fictustan's proximity to Nowheraki affords them great familiarity with the region and facilitates easier access. Their history and geographic location made them a bulwark for democracy during the Cold War, and they remain on good terms with Western nations. While the West is openly supportive of Fictustan as a stronghold in the region, they're quiet about the armaments they send in exchange for favors of the clandestine variety.


Discord contact: qu._ck
33 Comments
Xavieux 11 Jun @ 3:43pm 
it still kinda feel empty, adding new guns, doctrines and maybe even new roles/units will really help imrpove i feel like
Takeshi, made in Mom 15 May @ 2:42am 
Hi, Expanded Shotgun Breaching Plus supports your shotguns.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3454673734
If you find some problem, don't want my support, or add new shotguns, please tell me.
Tal'Raziid 9 Apr @ 6:43pm 
Blessed be
Quick  [author] 9 Apr @ 6:16pm 
Knives have been fixed.
Tal'Raziid 9 Apr @ 3:34pm 
Knives no longer work for me, can't use them at all, and the icon for them is fucked up in-mission.
Pc_Сat 6 Apr @ 8:11am 
Sorry, I check only right one, I think they have same layouts similar to vanilla. But all fine, lockpick in left slot exist.
Quick  [author] 5 Apr @ 11:22pm 
Using the doctrine will cut lockpicking times from ~20 seconds to ~9. It also reduces the noise radius from ~4.5m to ~2.5m.
Quick  [author] 5 Apr @ 11:12pm 
It works fine for me. It doesn't give agents the ability to lockpick without a tool, it buffs the equippable lockpick. You can find that near the bottom of the leftmost small utility slot.
Pc_Сat 5 Apr @ 10:11pm 
:maze:Good mod, finally interesting usage of concealment. But i think Lockpick doctrine don't work.
Quick  [author] 3 Apr @ 2:05pm 
Much has been fixed and improved. Kit Bags auto deploying is the largest issue, KHG patched out the bug I was using to make them not do that. If the equipment save slots mentioned by devs are added, Kit Bags will most likely be removed from the mod.